E1M3 - Toxin refinery remake (Version 1.1 released!)

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Guardsoul
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E1M3 - Toxin refinery remake (Version 1.1 released!)

Post by Guardsoul »

Hello everyone once again!

As many of you have noticed, I have been posting some screenshots of the remake I´m currently working on and I have being asked a couple of questions about it. So I decided to create a topic to both answer them and have a place to post the progress of the map.

This is a map I planned to remake a couple of years ago when I played KDiZD for the first time. As I was playing Z1M3 and admiring the detail in there, I also started to become aware that the map had a navigation problem with the underground area (a place that in my opinion was unnecessary but whatever...) in addition of some other problems that we all know very well.

So my task here is to recreate, once again, E1M3 in UDMF format, avoiding the issues that Z1M3 had back in the day, with some GZDoom features that can enhance the player experience for the better.

WIP Teaser published

Spoiler: Here are some screenshots of the map (WIP)
Questions asked:

What IWAD should I use to play the map?
This map will replace E1M3 so The Ultimate Doom IWAD is what will be used.

Will this be mod compatible?
This is just a map with some minor sfx, new textures and music so it should be compatible with all mods as long as they don´t mess with the scripts.

Have you planned any other remakes for the future?
There are other maps I have in mind but I really doubt I´ll remake all Doom levels or even a single episode but... who knows?

What should I use to run the map?
GZDoom 4.2.1 with dynamic lights enabled (for better experience set sector lighting to dark)

Download link?
Sure!: https://www.dropbox.com/s/pli9my5uesbvd ... e.zip?dl=1

Changelog (v1.1):
  1. Removed the door connecting to the storage area before the pools room
  2. Changed the sky to a higher resolution one
  3. Redistributed some enemies inside the pools room to avoid excessive infighting
  4. Added emergency lights to guide the player in the dark after picking the blue key
  5. Added the lightmode in the mapinfo for better experience
Regards.
Last edited by Guardsoul on Thu Oct 10, 2019 11:31 am, edited 4 times in total.
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Rex705
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Re: E1M3 - Toxin refinery remake

Post by Rex705 »

Looks good can't wait
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Guardsoul
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Re: E1M3 - Toxin refinery remake

Post by Guardsoul »

Adding some extra complexity to the sewers


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Tormentor667
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Re: E1M3 - Toxin refinery remake

Post by Tormentor667 »

This looks promising, can't wait to see the map running :)
Gorman Frebmane
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Re: E1M3 - Toxin refinery remake

Post by Gorman Frebmane »

Knee deep in zdoom all over again but theres a g at the end of zdoom.
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Guardsoul
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Re: E1M3 - Toxin refinery remake

Post by Guardsoul »

Somehow managed to pull some time out of nowhere to work on this. Still working on this section adding things to the upper portal sector and other stuff.

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Rex705
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Re: E1M3 - Toxin refinery remake

Post by Rex705 »

Good to see you back working on this I would love to play it.
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Guardsoul
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Re: E1M3 - Toxin refinery remake

Post by Guardsoul »

We keep making progress, more rooms completed and the release date is nearer.



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Dark-Assassin
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Re: E1M3 - Toxin refinery remake

Post by Dark-Assassin »

Definitely getting some KDIZD vibes from these screenshots. But I suspect the overall map design will be better.
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Guardsoul
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Re: E1M3 - Toxin refinery remake

Post by Guardsoul »

We are reaching the end of the journey but it´s not done yet!



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Guardsoul
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Re: E1M3 - Toxin refinery remake

Post by Guardsoul »

Teaser video added to the first post.
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Guardsoul
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Re: E1M3 - Toxin refinery remake

Post by Guardsoul »

Adding the final rooms to the map. If everything go as planned, the map should be released by the end of next week.



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Rex705
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Re: E1M3 - Toxin refinery remake

Post by Rex705 »

Cool beans can't wait.
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Guardsoul
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Re: E1M3 - Toxin refinery remake (Version 1.0 released!)

Post by Guardsoul »

Version 1.0 has been released.
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Tormentor667
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Re: E1M3 - Toxin refinery remake (Version 1.0 released!)

Post by Tormentor667 »

Just started playing - it rocks so far, well done man, you have improved a lot :)
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