GAA1992 wrote:*snip*
Man, just reading this reminds me of how bad I am at taking compliments. Each good thing here makes me wanna yell 'noo, my mod isn't good, my animation sucks, everything in my mod is done better by another', but I'll restrain it to say thank you so much. You're one of my (many) inspirations to start messing around with Doom modding, so seeing feedback from you is crazy and exciting.
In terms of extra features possibly coming to the mod, something I'd really like to do is add a proper final boss to replace the Icon of Sin. While getting bouncer grenades in the slot is more than possible, it manages to somehow be more underwhelming than the vanilla IoS. While I'm still throwing around ideas for a boss that wouldn't suck, I'm thinking instead of it taking place in the IoS map, it'd warp you to a custom map for the fight since I don't know where I'd even start with replacing the icon of sin in a way that wouldn't break other maps. But I'm not sure how I'd do the warp, either.
Another idea I'm loosely considering, but probably won't implement, is altfires for the different guns. The main issue is thinking of alternative fires that would fit for the different weapons. Some are pretty simple, like maybe the ability to fire one barrel at a time with the SSG (only really good for emergencies, as you're better off using the regular shotgun instead), toggling the bouncing on the GL's grenades (already technically implemented, but commented out in the code), a railgun-esqe plasma burst on the PR, and a Doom pre-release style projectile spam for the BFGSG. But for weapons like the shotgun, FFS, and pistol, I'm a bit stumped as to what I'd do for alternative fires. With the pistol, I'm thinking using the alternative fire would allow you to quickly slash with the sword at close-range attackers, but that's lazy and I'm not sure how I could un-intrusively communicate that the alt-fire is unlocked to the player when they find a sword.
Anyways, TL:DR, thank you so much for the positive feedback! Planned ideas are a final boss and maybe altfires for most weapons.
Edit: Pushed a small update to fix the bugs with the sword and cell pickups, as well as increasing the speed of Revenant rockets.