[3.4!] FINAL DOOMER +

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Viscra Maelstrom
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Re: [3.0!] FINAL DOOMER +

Post by Viscra Maelstrom »

the Borstal shotgun sounds fine to me. maybe something changed in the later versions of GZDoom, but it works just fine in 2.3.2 for me and i don't think it's that quiet at all. the Dual Magnums, however, could have their firing sound altered: if not lowered a bit, then perhaps have it fade out quicker, because firing them together causes the sounds to overlap.
also, the Brigand SSG from the Hellbound set seems to gib anything it kills. it's especially noticeable if you load something like the DoomRL Monster Pack with this, and while kind of funny for a while, it's rather excessive. :P

also the totenheim is amazing and i love it
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Slax
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Re: [3.0!] FINAL DOOMER +

Post by Slax »

Gideon020 wrote:Okay, tested with the latest dev-build and on the stable release and I don't know if other people are experiencing it but the Shotgun for Hellboundguy definitely is so quiet as to be inaudible when firing, while it's pump sound is normal volume.
There's some sound dampening thing you can disable. Don't remember what it's called.
Plenty loud for me.
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Yholl
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Re: [3.1!] FINAL DOOMER +

Post by Yholl »

3.1 is now available, fixing a few silly mistakes that got by me, as well as deploying some powerful shenanigans to enable autoaim on the AV tachyon gun! Enjoy!
Gideon020
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Re: [3.1!] FINAL DOOMER +

Post by Gideon020 »

Yholl wrote:3.1 is now available, fixing a few silly mistakes that got by me, as well as deploying some powerful shenanigans to enable autoaim on the AV tachyon gun! Enjoy!
Thank you for your prompt service Yholl! :D
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Helion
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Re: [3.1!] FINAL DOOMER +

Post by Helion »

I've noticed that if you fire the supershotgun by holding down fire, you fire faster than if you click rapidly, because there seems to be some frames during the reload, where you can't shoot even if you spam left click, and it's after the point of where you would be able to fire if you held the button down.

I think this applies to the shotgun too.
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StroggVorbis
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Re: [3.1!] FINAL DOOMER +

Post by StroggVorbis »

Helion wrote:I've noticed that if you fire the supershotgun by holding down fire, you fire faster than if you click rapidly, because there seems to be some frames during the reload, where you can't shoot even if you spam left click, and it's after the point of where you would be able to fire if you held the button down.

I think this applies to the shotgun too.
That's 'normal'. Even vanilla Doom weapons have an A_Refire codepointer at the end of their firing animation. The codepointer basically checks if the player holds down fire and skips the following frames if true.

Take the pistol for example:

Code: Select all

Fire:
    PISG A 4
    PISG B 6 A_FirePistol
    PISG C 4
    PISG B 5 A_ReFire
    Goto Ready
As you can see, the last frame lasts for 5 tics and calls A_Refire. The first shot in a sequence always takes 19 tics to complete. But if you hold down fire, every subsequent shot will only take 14 tics. That's 1/5th of a second faster!
Stephen312312
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Re: [3.1!] FINAL DOOMER +

Post by Stephen312312 »

Love the new weaponsets! I have a suggestion though, maybe have a function to turn the thermocoat on and off.
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Captain J
 
 
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Re: [3.1!] FINAL DOOMER +

Post by Captain J »

Those new Guys are super excellent, balanced(kinda) and unique. Fun to play by shuffling around. Very nice update!

The one suggestion is like this; Can i expect the Vendetta Machine to Lock-On the other enemy once the targeted one's dead? It's powerful enough to mow down, but that would be even more useful!
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Viscra Maelstrom
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Re: [3.1!] FINAL DOOMER +

Post by Viscra Maelstrom »

Whitemare's weapons all dealing fire-type damage causes some problems when run with the DRLA Monster Pack: anything resistant or immune to fire applies here, which makes certain monsters pretty inconvenient to deal with.
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Tartlman
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Re: [3.1!] FINAL DOOMER +

Post by Tartlman »

It would appear as if the autoaim is still not fixed on the AV plasma rifle replacement, unfortunately. Also, it still says that the plutonia chainsaw does not pull you around in the description despite the fact that it now does so.
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Slax
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Re: [3.1!] FINAL DOOMER +

Post by Slax »

Tonight on the news, slow VendettaGuy gets creamed by low level enemies.
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Yholl
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Re: [3.1!] FINAL DOOMER +

Post by Yholl »

Stephen312312 wrote:I have a suggestion though, maybe have a function to turn the thermocoat on and off.
no
Captain J wrote:The one suggestion is like this; Can i expect the Vendetta Machine to Lock-On the other enemy once the targeted one's dead? It's powerful enough to mow down, but that would be even more useful!
no
Release the lock-on if you want to retarget, this is fundamental to how it works.
Princess Viscra Maelstrom wrote:Whitemare's weapons all dealing fire-type damage causes some problems when run with the DRLA Monster Pack: anything resistant or immune to fire applies here, which makes certain monsters pretty inconvenient to deal with.
hue
IKA gave me a good idea to very slightly help with that, but otherwise I'm not changing anything here. Have fuuun~
Tartlman wrote:It would appear as if the autoaim is still not fixed on the AV plasma rifle replacement, unfortunately.
And I know it works, so you'll have to provide more info.
Slax wrote:Tonight on the news, slow VendettaGuy gets creamed by low level enemies.
OH NO NOT death
TheLetterTen
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Re: [3.1!] FINAL DOOMER +

Post by TheLetterTen »

I downloaded the stand alone HUD files, is there a way to get a selection screen for the different HUDs w/o the weapon sets ?
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MaxRideWizardLord
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Re: [3.1!] FINAL DOOMER +

Post by MaxRideWizardLord »

I'm not sure if it's been asked before, but is there any cheat command which allows me to get all of the weapons regardless of what mappack I'm playing it with? Not really feel like to load each wad after another just to see them all, and I honestly wish to acquire white mare weapon pack in mappack like plutonia or alien vendetta.
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wildweasel
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Re: [3.1!] FINAL DOOMER +

Post by wildweasel »

MaxRideWizardLord wrote:I'm not sure if it's been asked before, but is there any cheat command which allows me to get all of the weapons regardless of what mappack I'm playing it with? Not really feel like to load each wad after another just to see them all, and I honestly wish to acquire white mare weapon pack in mappack like plutonia or alien vendetta.
They all work regardless of what's loaded. Changing which set you get is as easy as starting a new game and picking a different class. Be Plutguy on BTSX. Or Aliensguy on The 1994 Tuneup Project. Nothing is stopping you.
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