ARACNOCIDE 2.7 (Updated 03/Sep/23)

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Cyanide
Spotlight Team
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Joined: Fri Feb 15, 2013 9:39 pm
Location: 6 ft. under

Re: Aracnocide [15/08/19] 2 new guns/urgent fixing

Post by Cyanide »

I'm still having an issue with the bullet "sparks" are displayed with a black background. I'm using the Weapon Pack, not the full mod.
Also, the health bar is positioned i little more than half way up the left side of my screen. Is this intentional?
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Dr_Cosmobyte
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Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Aracnocide [15/08/19] 2 new guns/urgent fixing

Post by Dr_Cosmobyte »

Someone64 wrote:The BFG Proto for Blake is WAY stronger in damage compared to the upgraded BFG 9000.
Cyanide wrote:I'm still having an issue with the bullet "sparks" are displayed with a black background. I'm using the Weapon Pack, not the full mod.
Also, the health bar is positioned i little more than half way up the left side of my screen. Is this intentional?
Wow, my oversight then. Thanks boys, I'll surely take a look at that.
Someone64
Posts: 416
Joined: Tue Feb 23, 2016 11:59 am

Re: Aracnocide [15/08/19] 2 new guns/urgent fixing

Post by Someone64 »

The HUD thing with the health bar is the same issue I mentioned earlier with 2 examples... You might have to separate parts of the HUD from each other to sit at the edges of the screen like other mods do or something.
erni945
Posts: 261
Joined: Thu Apr 21, 2016 3:54 pm
Location: Poland

Re: Aracnocide [15/08/19] 2 new guns/urgent fixing

Post by erni945 »

Hey GAA, let me try your latest update and admit it is going really in the right direction. But I have some suggestions:

1.As for Derek Wilson, can you replace the 2015-dn pdw with the M16 / M4A1 rifle or change its pickup sprite for now?, In my opinion it is ugly and does not match the raised weapon at all

2.As for his baseball bat, can you adjust the sprites to a 16: 9 screen size because I noticed that the sprites are a bit cropped?

3.This is a question for all classes, could you get character sprites in the next update so that they are not standard? It looks bad when Derek Wilson is Ranger and Blake Kliessen is FreeDoom Guy :?
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Dr_Cosmobyte
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Location: Killing spiders.

Re: Aracnocide [01/01/20] HAPPY NEW UPDATE!

Post by Dr_Cosmobyte »

Happy new year friends!

To celebrate 2020, and the birthday of the mod, i'll release this update for Aracnocide which brings you not one, not two, but three different classes! Not only that though. Many things were added, and many will surely come, and i hope you all enjoy this!
Spoiler: Changelog
In any case, have an year filled with fun and games, health and happiness. This is what i desire after all those 4 years working for free to this community, all for the sake of changing your gaming experiences. Download link is in the description and here, if you wish to.

HAVE FUN!
Last edited by Dr_Cosmobyte on Thu Jan 02, 2020 12:00 am, edited 2 times in total.
AvzinElkein
Posts: 619
Joined: Wed Nov 17, 2010 6:35 pm

Re: Aracnocide [01/01/20] HAPPY NEW UPDATE! THREE NEW CLASSE

Post by AvzinElkein »

Which is the correct load order? Enemies then weapons, or vice versa?
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Dr_Cosmobyte
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Re: Aracnocide [01/01/20] HAPPY NEW UPDATE! THREE NEW CLASSE

Post by Dr_Cosmobyte »

Any will do, i think.

But if you wish to avoid any possible sprite conflicts, i would load weapons last :)
AvzinElkein
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Re: Aracnocide [01/01/20] HAPPY NEW UPDATE! THREE NEW CLASSE

Post by AvzinElkein »

Loaded enemies then weapons, but I only got regular DOOM monsters in DOOM 2. Notice: I only got the enemies when I loaded the enemies mod by itself!
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Dr_Cosmobyte
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Re: Aracnocide [01/01/20] HAPPY NEW UPDATE! THREE NEW CLASSE

Post by Dr_Cosmobyte »

weird. I'll give it a go home. Have you tried the inverse?
AvzinElkein
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Re: Aracnocide [01/01/20] HAPPY NEW UPDATE! THREE NEW CLASSE

Post by AvzinElkein »

Just did, and the arthropods manifested properly.
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Dr_Cosmobyte
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Re: Aracnocide [01/01/20] HAPPY NEW UPDATE! THREE NEW CLASSE

Post by Dr_Cosmobyte »

i just noticed what is wrong; the weapon mod is defining custom difficulty levels, and they don't really allow the custom monsters (i think i done that because of the "unholy massacre" custom difficulty level for LZDoom).

Soon enough I'll upload a build fixing that.
AvzinElkein
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Re: Aracnocide [01/01/20] HAPPY NEW UPDATE! THREE NEW CLASSE

Post by AvzinElkein »

So, will it be the monsters mod or the weapons mod getting the fix?
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Dr_Cosmobyte
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Re: Aracnocide [01/01/20] HAPPY NEW UPDATE! THREE NEW CLASSE

Post by Dr_Cosmobyte »

The weapons one. I will upload a quick fix as soon as possible.
AvzinElkein
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Re: Aracnocide [01/01/20] HAPPY NEW UPDATE! THREE NEW CLASSE

Post by AvzinElkein »

Best of luck, for all the folk.
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Dr_Cosmobyte
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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Post by Dr_Cosmobyte »

Well, i just uploaded re-uploaded a new version, without the custom skill levels. I also discovered two gross oversights and fixed them.

It might look weird in LZDoom, but there isn't too much i can do for that... so, anyway, enjoy it!
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