(v. 1.0 Release) (August 2019)
►Added kick alt-fire to Templar sword. Knocks enemies back around player, and deals more damage, but slower attack.
►Added some appropriate sky textures to replace the Doom/Doom II ones.
►Added appropriate mugshots.
►Added Credits and Help screen replacements.
►Removed the ability to choose episodes. No point since there is only 1 so far.
►Increased powered Mauler shrapnel damage to 12 (from 8) - compensates for inability to hit the same enemies more than once.
►Replaced Doom player sounds with those from the Hexen cleric for the male Templar.
►Did some final polishing of assets and maps.
►Destroyer Sphere now also fills Vorpal Blade and Soultaker charges to maximum.
►Made the Creative Commons and non-Creative Commons resource package for download.
►Changed pick-up message of the Mushroom plushies.
►The Rave-Shroom has been replaced by the Purple Shroom (will come back in Episode 2).
►Hellbolt mortar no longer bounces off of barrels and cannisters.
►Hellsmith now has a 1-second delay before he unleashes his homing rockets.
►Hellsmith firewalls no longer travel over the pillars in his arena.
►Expanded the Hellsmith's arena to compensate for his new homing Rockets (I blame Comet1337
).
►Changed the inter-spoke flow of HF1M8. you can enter any ajacent spoke once you get the Skull keys needed.
►Removed the small lifts in the blue area of HF1M5 that was easily missed by players. Replaced with stairs instead.
►Moved keys UI elements to lower left corner so they aren't overlapped by the Power-up icons.
►Fixed a bug that caused the Juggernaut Sphere to not reduce melee damage.
►Fixed the Invulnerability sphere losing its effect if the player stands still (caused by Vorpal Blade reflective fix).
►Fixed (removed) useless "wepnormal" damagetypes on monsters (didn't know melee had its own damagetype).
►Fixed a bug that caused the player's Firewalls to explode if dropping to a lower floor.
►Fixed some torches that were misappropriately tagged as coop-only in HF1M6
►Fixed a bug in HF1M8 that caused the player to teleport into the wrong secret.
►Fixed Juggernaut HUD icon. Screen color fades over 10 seconds instead of lasting the entire level.
►Fixed a bug that caused non-charging weapons to show their alt-ammo in the full status bar's charge section.
►Fixed some minor errors in various maps - missing textures, wrong sounds, wrong textures, lighting errors, etc.
►V 1.00 now requires GZDoom 4.1+ to work. 3.7 crashes in Deathmatch for some reason. :/