NAKU-NARU - バンザイ! (V1.3 OUT NOW!)

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Do you Prefer The Type 99 Nambu or the Type 89 Howa?

Poll ended at Mon Dec 23, 2019 2:04 pm

Type 89
11
52%
Type 99
10
48%
 
Total votes: 21

Mechazaurus
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by Mechazaurus »

I would love to see the Type 89 as this mod, while excellent, needs a few more weapons. Maybe shift things around a bit so the Type 89 is the equivalent of the Super Shotgun whereas the Type 99 LMG is moved up to the Plasma Gun equivalent? Also, I would like the Type 99 Rifle to be more easy to get as it's probably my favorite. Possible suggestion is Rifle Grenades?
Thorogrimm
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by Thorogrimm »

Hands down, this is one of the tightest mods I've tried as of late; I love how each of the weapons feel punchy and useful, and the sprite-work is amazing! All of the guns handle really well with reload times being as swift as possible. I also love the overall aesthetic, bringing a Japanese flavour to the Doom pallete. I'll definitely have to give this mod a spin on some map packs!

My only suggestion currently, is to make the secret sound cue less in-your-face and brief. Some might not mind the sound, but personally I think it'd sound better with just the drums at the end: "dun-dun-dun!" As opposed to "YOOOOOOOOOOOO!"
Now, I know you've included a patch for the previous versions sounds, but it's just something to consider for later versions. :)

Once again; TIGHT MOD! ^^

Edit: Not sure if it's intended, but the stab attack on the rifle seems to be missing a bayonette.
Last edited by Thorogrimm on Sat Aug 10, 2019 7:58 pm, edited 1 time in total.
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elCreyo
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by elCreyo »

I'm having a lot of fun with this mod. Love those old japanese weapons. I have a question though. Is it possible for you to make zoom (while using arisaka) cancelable with a reload?
CanisLaticanis
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by CanisLaticanis »

Generally enjoying this mod - simple yet extremely neat. I do have a few issues:
  • The shotgun and Arasaka both eject casings at the start of their reload when empty; they should have an empty chamber in that case.
  • The Minebea PM-9 should not have to have the bolt cycled when reloading with a partial magazine, though I find this far less annoying than the 'casing from an empty chamber' situation. Same goes for the LMG.
  • The screen shake from firing actually makes me feel a little ill at times, could definitely use an option to tone it down/remove it. The shotgun is by far the worst offender here, it makes the screen go all over the damn place.
  • The 'secret found' sound is WAY too loud/obnoxious!
  • When emptying the LMG's magazine, the firing sound just... stops. Not even like when just tap-firing it, at which point it sorta echos, it just stops dead. It also lacks a dryfire click.
Things I'd like to see:
  • Something to go in the SSG's slot - doesn't even have to be an SSG equivalent.
  • An option to disable push from firing weapons, please? Or if nothing else remove it from the pistol, that has way too much push for something that's not really that powerful.
  • Some way of 'bracing' the LMG to make it spray/recoil less? Particularly when firing in short bursts.
  • Maaaaybe the ability to duel-wield the PM-9?
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elCreyo
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by elCreyo »

CanisLaticanis wrote:Things I'd like to see:
  • Something to go in the SSG's slot - doesn't even have to be an SSG equivalent.
I belive Nambu Type 99 replaces SSG.
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lizardcommando
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by lizardcommando »

Not bad at all. I liked it! The weapon animations look great. They're very smooth and fast. The sound effects are not grating. The only thing I don't like is the font used for the HUD. It's really hard to read. I also noticed a bug in this mod. When you run out of ammo for the Uzi and the LMG, you can keep reloading, even when you don't have any bullets. I don't know if it is the same with any other gun, but for sure, the Uzi and LMG has that issue.

Other than that, I say keep up the great work. I can't wait to see what else you have in store for this mod.
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Joblez_I
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by Joblez_I »

lizardcommando wrote:Not bad at all. I liked it! The weapon animations look great. They're very smooth and fast. The sound effects are not grating. The only thing I don't like is the font used for the HUD. It's really hard to read. I also noticed a bug in this mod. When you run out of ammo for the Uzi and the LMG, you can keep reloading, even when you don't have any bullets. I don't know if it is the same with any other gun, but for sure, the Uzi and LMG has that issue.

Other than that, I say keep up the great work. I can't wait to see what else you have in store for this mod.
decided since i've gotten that complaint about the font a few times, v1.2 has been given a new font to make reading easier.
Mechazaurus
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by Mechazaurus »

When will 1.2 be released, may I ask?
CanisLaticanis
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by CanisLaticanis »

Well I sure as hell didn't see this coming.

Congrats on winning a Golden Cacodemon!
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Joblez_I
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by Joblez_I »

CanisLaticanis wrote:Well I sure as hell didn't see this coming.

Congrats on winning a Golden Cacodemon!
y'know, i didn't think in a million years that a mod i made would get a cacoaward, let alone my first one. this was really cool, i appreciate everyone who played it and enjoyed it! i've been working on other things recently, so naku-naru has been on the backburner, but since it's been brought to the spotlight again i might come back to finish v1.2. it's been mostly finished for about a month, i just have to remove some placeholder material, fix a few bugs, and finish a few new sprites. again, thanks everyone!
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Captain J
 
 
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by Captain J »

Eyup. Feels really nice to see that you got yourself a shiny cacoward! I totally understand your satisfaction. Congratulations, and keep it up!
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Marisa the Magician
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by Marisa the Magician »

Joblez_I wrote:y'know, i didn't think in a million years that a mod i made would get a cacoaward, let alone my first one
Heheh, you're welcome. It took some effort but I did make some very convincing arguments for it to get in.
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r&r
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by r&r »

Anyone knows any good maps that match the theme for this weapon set?
and those screen shots what maps where those?
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Joblez_I
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by Joblez_I »

r&r wrote:Anyone knows any good maps that match the theme for this weapon set?
and those screen shots what maps where those?
the map in the screenshots is a test map i made just for screenshots. it doesn't have a finishing point and was made using shadow warrior textures.
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Alptraum
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Post by Alptraum »

r&r wrote:Anyone knows any good maps that match the theme for this weapon set?
and those screen shots what maps where those?
Japanese Community Project, Kuchitsu...
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