Kappes Buur wrote:C:\Users\name\AppData\Local\Doom Builder\GZBuilder.log
There you go, copied directly after silently crashing/closing GZDB

Kappes Buur wrote:C:\Users\name\AppData\Local\Doom Builder\GZBuilder.log
Tormentor667 wrote:There you go, copied directly after silently crashing/closing GZDBHope it helps!
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Enjay wrote:... - so can anyone tell me how to set things up to search for any 2 sided lines that have a repeatable action flag but no actual activation type?
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Enjay wrote:I also don't see an option to change their colour. I'd like them to be a bit less "in your face BOLD-RED".
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Enjay wrote:[edit}
Aside: It's impossible for mere words to convey the sense of deep joy and satisfaction that an old, jaded mapper such as myself feels when finally being able to offset floor/ceiling textures with ease.
If UDMF only offered this one feature, it would justify the entire format IMO.
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***********SYSTEM INFO***********
OS: Microsoft Windows 10 Pro
GPU: NVIDIA GeForce GTX 1080
GZDB: R3074
Platform: x86
********EXCEPTION DETAILS********
Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Array+FunctorComparer`1[CodeImp.DoomBuilder.VisualModes.VisualGeometry]'.
at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer(Object comparer)
at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
at System.Collections.Generic.List`1.Sort(Comparison`1 comparison)
at CodeImp.DoomBuilder.Rendering.Renderer3D.RenderTranslucentPass(List`1 geopass, List`1 thingspass) in X:\Source\Core\Rendering\Renderer3D.cs:line 1003
at CodeImp.DoomBuilder.Rendering.Renderer3D.FinishGeometry() in X:\Source\Core\Rendering\Renderer3D.cs:line 467
at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.OnRedrawDisplay() in X:\Source\Plugins\BuilderModes\VisualModes\BaseVisualMode.cs:line 1285
at CodeImp.DoomBuilder.Windows.MainForm.RedrawDisplay() in X:\Source\Core\Windows\MainForm.cs:line 1013
at CodeImp.DoomBuilder.VisualModes.VisualMode.OnProcess(Int64 deltatime) in X:\Source\Core\VisualModes\VisualMode.cs:line 1132
at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.OnProcess(Int64 deltatime) in X:\Source\Plugins\BuilderModes\VisualModes\BaseVisualMode.cs:line 1210
at CodeImp.DoomBuilder.Windows.MainForm.processor_Tick(Object sender, EventArgs e) in X:\Source\Core\Windows\MainForm.cs:line 4339
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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