by Abner Furrykadge » Fri Aug 09, 2019 3:32 pm
Hello,
Below follows the startup log
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GZDoom g4.1.3 - 2019-06-08 07:56:19 -0400 - SDL version
Compiled on Jun 9 2019
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /opt/gzdoom/gzdoom.pk3, 621 lumps
adding /opt/gzdoom/zd_extra.pk3, 1723 lumps
adding /home/watatsumi/.config/gzdoom/Doom2.wad, 2919 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i3-3250 CPU @ 3.50GHz
Family 6, Model 58, Stepping 9
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device CMI8788 [Oxygen HD Audio] (CMI8786 (Xonar DGX)) Analog Stereo
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 158.35 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: nouveau
GL_RENDERER: NV94
GL_VERSION: 3.3 (Core Profile) Mesa 18.3.6 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 3.30
Max. texture size: 8192
Max. texture units: 16
Max. varying: 60
Max. uniform block size: 65536
Uniform block alignment: 256
Resolution: 1920 x 1080
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Thanks in advance