Resource Request thread *Read 1st post*
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Resource Request thread *Read 1st post*
Can anyone help me with some code for displaying an ingame overlay with some stats?
I'm trying to make a tally counter for my mod "Shades of Doom" that is supposed to keep track of how many monsters the player has killed of each kind. The mod keeps track of the amount by writing adding 1 to a corresponding CVAR each time a monster is killed (by running a ACS script), so the HUD / UI script should be able to display this CVAR, preferably in real time. Since the amount of different monsters is quite large the UI needs to be able to scroll up/down and turn pages (so each monster group gets it's own page). The mod StatsKeeper by sylandro does something that looks the way I'm imagining it.
Hope someone is up to the task.
I'm trying to make a tally counter for my mod "Shades of Doom" that is supposed to keep track of how many monsters the player has killed of each kind. The mod keeps track of the amount by writing adding 1 to a corresponding CVAR each time a monster is killed (by running a ACS script), so the HUD / UI script should be able to display this CVAR, preferably in real time. Since the amount of different monsters is quite large the UI needs to be able to scroll up/down and turn pages (so each monster group gets it's own page). The mod StatsKeeper by sylandro does something that looks the way I'm imagining it.
Hope someone is up to the task.
Re: Resource Request thread *Read 1st post*
Looking for hand-less versions of Doom weapon sprites, I know it exists somewhere but I cant find it anymore.
- JoeyTD
- Posts: 860
- Joined: Mon Apr 06, 2009 1:02 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Map 33
Re: Resource Request thread *Read 1st post*
SamVision wrote:Looking for hand-less versions of Doom weapon sprites, I know it exists somewhere but I cant find it anymore.
Re: Resource Request thread *Read 1st post*
So I am currently revamping my weapons. (Seems weird to have the enemies I have in my mod have AK's.) So I created a MK18 Mod 1 sprite then took pics of my "real" MK18. Doesn't look right when I pixelled it. Anyways. I would like to a request a centered Daniel Defense MK18 Mod 1 (The FDE two tone one). No attachments, just iron sights and a verticle grip. For those that are not fimiliar with guns. An MK18 is pretty much a M4 or "AR-15" that has a cut down barrel for better compactness.
I would also like to request a centered SR-2m Veresk a Russian sub-machinegun that fires the 9x21 Gyurza. (Pretty much a Russian HK MP7A1.) I have created the world sprite. But tried many times to make a fp sprite. Cannot get it looking right. Thanks.
I would also like to request a centered SR-2m Veresk a Russian sub-machinegun that fires the 9x21 Gyurza. (Pretty much a Russian HK MP7A1.) I have created the world sprite. But tried many times to make a fp sprite. Cannot get it looking right. Thanks.
- Attachments
-
- GUNPLS.png (14.82 KiB) Viewed 1931 times
Re: Resource Request thread *Read 1st post*
I'm working on something for hexen, and I need a shield weapon sprite. If anybody knows where I could find a good one That would be much appreciated. I'd prefer a shield style akin to the Falcon Shield item in hexen, but I'll take what I can get.
- MartinHowe
- Posts: 2026
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
- Contact:
Re: Resource Request thread *Read 1st post*
EDIT: Please ignore, decided to leave things as they are.
- Attachments
-
- railgun.png (13.72 KiB) Viewed 1837 times
Last edited by MartinHowe on Tue Aug 20, 2019 5:42 am, edited 2 times in total.
Re: Resource Request thread *Read 1st post*
Right hand is gloveless, could someone fix that. Please.
-
- Posts: 72
- Joined: Sat Feb 23, 2019 6:11 am
Re: Resource Request thread *Read 1st post*
Does anyone happen to have any centered Railgun sprites that stay true to the original art style of Doom? (Skulltag railgun sprites don't count, it doesn't resemble the art style of doom at all imo)
- MartinHowe
- Posts: 2026
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
- Contact:
Re: Resource Request thread *Read 1st post*
- ljwon_1
- Posts: 36
- Joined: Fri Dec 07, 2018 7:24 am
- Preferred Pronouns: He/Him
- Location: Republic of Korea
Re: Resource Request thread *Read 1st post*
Some sprites are lost or missing.
Please someone find this sprites?
Original D3 Shotgun
[imgur]https://i.imgur.com/Z7Xl18M[/imgur]
credit : Doom 2.5
M1 Carbine/M14 without a scope, only Heatsink
credit : Captain J, chronoteeth, Doom movie rifle sprite
M79 without a motionblur
credit : Unknown? (Extract from Factotum(Made by GAA1992))
Edit:
I once again requested a graphic of the grenade launcher. If there is a problem, I will delete it.
Please someone find this sprites?
Original D3 Shotgun
[imgur]https://i.imgur.com/Z7Xl18M[/imgur]
credit : Doom 2.5
M1 Carbine/M14 without a scope, only Heatsink
credit : Captain J, chronoteeth, Doom movie rifle sprite
M79 without a motionblur
credit : Unknown? (Extract from Factotum(Made by GAA1992))
Edit:
I once again requested a graphic of the grenade launcher. If there is a problem, I will delete it.
Last edited by ljwon_1 on Wed Nov 10, 2021 1:12 am, edited 1 time in total.
Re: Resource Request thread *Read 1st post*
Does anyone have a centred WWII-style Thompson? I'm sure that I've seen one but I can't find it ATM. I have an angled one, but a centred one would be better for what I'm trying to do. Thanks.
-
- Posts: 4949
- Joined: Sun Nov 14, 2010 12:59 am
Re: Resource Request thread *Read 1st post*
There's one on Realm667: https://www.realm667.com/index.php/en/a ... ompson-smgEnjay wrote:Does anyone have a centred WWII-style Thompson?
- The Philosopher
- Posts: 203
- Joined: Thu Sep 20, 2018 1:00 pm
- Preferred Pronouns: No Preference
- Location: Santiago, Chile
Re: Resource Request thread *Read 1st post*
Anyone can chance the clerical hands to the fighter hands in the necronomicon?
https://www.realm667.com/index.php/en/a ... cronomicon
https://www.realm667.com/index.php/en/a ... cronomicon
Re: Resource Request thread *Read 1st post*
Thank you. I thought that there one on Real667 but I couldn't see it. However, there is something about that one that doesn't properly say Thompson to me. I think it's the top of the barrel. It looks a bit too fussy - like there is more going on there than there should be on the relatively smooth and simple Thompson. It'll probably do the job though. Thanks again.Blue Shadow wrote:There's one on Realm667: https://www.realm667.com/index.php/en/a ... ompson-smgEnjay wrote:Does anyone have a centred WWII-style Thompson?