[RELEASE] Prodoomer V3.1 [GZDoom 3.5.1]

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Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby PsychoSilverTH » Wed Mar 06, 2019 3:33 pm

sonicdoomer2014 wrote:hi PsychosilverTH this is sonicdoom 2014 and i really like this mod for gzdoom but there are errors in the 10th map plus it act like it was rushed but i have screenshots of the errors there just sector for ceiling and linedef missing plus it acts like it was unfinished. i would like to show you them but they're .png files and i can't upload them on the forum. but it's on my facebook group https://www.facebook.com/groups/340321422830311/ i hope you can fix it plus i need a guide on the were all the keys are in map10 like the yellow card and skull and the red skull and card plus the blue keycard i already know were the blue skull is but not the others i've tried typing in give keys on the console command but no other key's popped up same with give all nothing but weapons and full ammo i know i cheated but i know it won't give me all keys so i just need a little key guide for map10 of prodoomer. thank you plus there are bosses from sonic right since prodoomer have sonic references in the mod?


Hello, I remember talking about the bugs on my facebook page that in summary has to do with the use of the gzdoom version but also the use of software rendering.

On the sonic references, there is a secret map with 4 bosses, which are sonic characters such as sonic, shadow, silver and blaze.
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PsychoSilverTH
 
Joined: 05 Mar 2012
Location: Chile
Discord: #3083
Graphics Processor: nVidia (Modern GZDoom)

Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby PsychoSilverTH » Wed Mar 06, 2019 8:46 pm

Valherran wrote:
besides, I will not upload more versions of Prodoomer.


Do you still plan on polishing this MOD at some point?


I have no plans to polish prodoomer because right now I am working on a new mod.


:!: I want to give a warning that prodoomer works well in version 3.5.1 of GZDoom because
version 3.7.2 shows many errors and I have also seen errors in other doom mods :!: .
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PsychoSilverTH
 
Joined: 05 Mar 2012
Location: Chile
Discord: #3083
Graphics Processor: nVidia (Modern GZDoom)

Re: [RELEASE] Prodoomer V3.1 [GZDoom 3.5.1]

Postby treos » Sun Jul 28, 2019 4:45 pm

i have a question... i've been playing version 3.1 of this mod with version 4.1.3 of GZDoom... is there any particular reason why a number of weapons (crossbow, sniper rifle, plasmagel, grenade launcher, and electric-zeus) are completely disabled? i could purchase but not collect ammo for the and none of them can even be collected at all.

also, why are there so many floating !'s in most maps?

what broke this mod?
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Joined: 12 Jul 2017

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