Pull Request
This adds the ability to use a rotation of quicksaves instead of manually specifying a quicksave slot at the time of first saving. It also adds the ability to specify the size of the rotation, as the autosave rotation allows. It is disabled by default to avoid changing behavior for existing users.
A quicksave rotation avoids the hassle of having to specify a save slot on launch, and it also helps avoid situations where the player unintentionally quicksaves right before death, by giving them an opportunity to load an earlier quicksave instead of the autosave at the beginning of the level.
Adds option to use a quicksave rotation
Moderator: GZDoom Developers
Re: Adds option to use a quicksave rotation
This is such an under-rated QoL feature I never knew I needed. :D
Re: Adds option to use a quicksave rotation
I've done something like this the ghetto way, by rebinding the quick save key to "special autosave". Then I rebound the quickload key to the normal load menu...
- Marisa the Magician
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
- Contact:
Re: Adds option to use a quicksave rotation
Looks like Joel can avoid "bad saves" now, then.
Re: Adds option to use a quicksave rotation
Only if he figures out this option exists.Marisa Kirisame wrote:Looks like Joel can avoid "bad saves" now, then.
Re: Adds option to use a quicksave rotation
And it won't help him if he does, like, ten bad saves in a row.