[Already In] DamageMobj DMG_NO_BOOST flag

Moderator: GZDoom Developers

DamageMobj DMG_NO_BOOST flag

Postby Major Cooke » Thu Jun 15, 2017 11:26 am

Target pretends any PowerDamage classes are non-existent on the source/inflictor.
User avatar
Major Cooke
d = klabs(wall[wall[wall[sector[dasect].wallptr].point2].point2].x-s->x)...
Joined: 28 Jan 2007

Re: DamageMobj DMG_NO_BOOST flag

Postby Blue Shadow » Wed Jul 24, 2019 3:36 am

User avatar
Blue Shadow
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Return to Closed Feature Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest