Please move it to the Bugs subforum if it can't be fixed via compat settings.
Edit: Nevermind, just realized this topic already is in Bugs

Moderator: GZDoom Developers
Isn't this topic meant for map-specific bugs that require specific fixes like the one you put in? I don't get it._mental_ wrote:This wouldn't happen if the bug with DTS-T MAP16 was reported in its own topic. It was fixed BTW.
Wall running disabled by default. Compatibility settings are needed when specific set of options are required.Xeotroid wrote:Janitor Adventure 3D MAP05 requires wall running to be set to off, otherwise the jump pad at X:8000 Y:3000 fails to properly propel the player into its target.
https://www.doomworld.com/idgames/level ... p-r/riverfAnother big thing that might color your experience isn't Pablo's fault. He has the entire starting area kitted out with plenty of ethereal arrows, more than you will probably need. Due to where they are placed, though - in between the chapel benches and the wall - the player can't pick them up in ZDoom.