[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Nash » Sat Jul 20, 2019 4:58 am

I'd love to do a full set but it might take a lot of work. I have considered modeling the missing joints and then frankenspriting the renders into the existing sheets. We'll see...
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Re: [SPRITES] Spriting Carnival!!

Postby Lord Lothar » Sat Jul 20, 2019 1:00 pm

SMG2.png
SMG2.png (36.37 KiB) Viewed 783 times


Attempt of making PDW according to Doom cover art.
Sprite base took from here - https://forum.drdteam.org/viewtopic.php?t=5831&start=15
Reference:

DSmg.png
DSmg.png (35.16 KiB) Viewed 783 times
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Re: [SPRITES] Spriting Carnival!!

Postby Crudux Cruo » Sat Jul 20, 2019 1:30 pm

Wow, that looks amazing!
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Re: [SPRITES] Spriting Carnival!!

Postby Xim » Sat Jul 20, 2019 3:22 pm

Awesome PDW. You should code it up and maybe submit it to R667.
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Sat Jul 20, 2019 10:05 pm

Lord Lothar wrote:
SMG2.png


Attempt of making PDW according to Doom cover art.
Sprite base took from here - https://forum.drdteam.org/viewtopic.php?t=5831&start=15
Reference:

DSmg.png


You got this with tan gloves?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Jul 20, 2019 10:30 pm

Looks very nice and original! I haven't seen this weapon for a while, so i'd like to see it in action once more! Really nice sprite.
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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Sat Jul 20, 2019 11:47 pm

here's something i've been doing today. i'll i'll keep doing more stuff with it, and eventually update it.
edit: updated, see new post
Last edited by LossForWords on Sun Jul 21, 2019 11:21 pm, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Lord Lothar » Sun Jul 21, 2019 2:01 am

Thank you guys, I'm glad that you like it!
Hands are kinda HacX styled, but it comes from base sprite. I'll make BD hands (with darker glowes) and maybe Vanila hands. Actually I would work on full set of sprites, including angled reload, angled fire (for dual wield), centered fire and centered iron sights view.
I make it for my project, Brutal Doom Rebalance, so it will be coded, but according to BD DECORATE standard.
Anyway, it would be easy to downgrade to Vanila.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Jul 21, 2019 3:29 am

LossForWords wrote:here's something i've been doing today. i'll i'll keep doing more stuff with it, and eventually update it.
Sounds like a good idea, really. Looks very closer to the vanilla doom also!
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Re: [SPRITES] Spriting Carnival!!

Postby ChopBlock223 » Sun Jul 21, 2019 9:27 am

That SMG is spot on, it looks just like the one on the cover!
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Re: [SPRITES] Spriting Carnival!!

Postby Ichor » Sun Jul 21, 2019 5:17 pm

Captain J wrote:Hope i can see this animated. You know, make the pages changing? Maybe i'm wishing too much. Nice work, though!


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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Sun Jul 21, 2019 8:45 pm

now with ammo stations, a berserk station and a health station based on the half-life one.
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healthstations.png
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Re: [SPRITES] Spriting Carnival!!

Postby Canned Yams » Mon Jul 22, 2019 6:43 am

heres something no one asked for
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walkrotation.gif
new and improved
walkrotation.gif (15.26 KiB) Viewed 327 times
Last edited by Canned Yams on Mon Jul 22, 2019 12:03 pm, edited 3 times in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Jul 22, 2019 10:24 am

I guess she entered the wrong Board Meeting. This is about Sprites! But hey, looks cute and great.
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Re: [SPRITES] Spriting Carnival!!

Postby fluffyshambler » Mon Jul 22, 2019 4:55 pm



A little cap with a feather. I imagine it as a powerup pickup that disables fall damage or increases air control or something like that.
Last edited by fluffyshambler on Wed Jul 24, 2019 10:03 pm, edited 1 time in total.
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