Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

Gez
 
 
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by Gez »

The way Doom handles player combat animations, it's kind of hard to make separate melee and ranged animations, unfortunately.
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SamVision
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by SamVision »

I swear I've seen some mods do it, at least a different animation for melee and shooting.

EDIT: Yup, Hacx 2.0 does it.
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Amuscaria
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by Amuscaria »

The only way I'm aware of is to make a separate player class that the player turns into when using a melee weapon. I don't have time for this for version 1.0, as I'm only trying to hit Doom quality for the graphics. Nor do I feel it's worth another 4-5 hours each to make 2 new player skins just for the 1 melee weapon in the game.
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SamVision
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by SamVision »

I think the way hacx does it is just use A_JumpIfInventory jump to a different set of frames in a custom actor state for a player actor.
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Amuscaria
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by Amuscaria »

It would still require that I make a walking, attack, pain and death animation for when the player is holding the sword. Unless the sword magically appears in his right hand, and the gun vanishes whenever he attacks, which would be lame.
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Amuscaria
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by Amuscaria »

Female player sprites completed. This concludes all of the major sprite work I need. Off to make the Intermission map and Status bar and player mugs, then 0.99 beta will be open for testing.
Spoiler:
OH wait, forgot the player needs crouch sprites now. :|
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Captain J
 
 
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by Captain J »

Going very smooth and cool like ice. And i don't think crouching sprite is REALLY necessary unless it's mostly played by the multiplayer or something! But good luck. The more Merrier, it gets gooder. :D
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Amuscaria
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by Amuscaria »

Shouldn't take too much work since i got the sculpt. Just need 7 poses for each.
------------------------------------------------------------------------------------------------

Intermission Map image done. Just gotta figure out how to code that in Mapinfo or w/e it uses:

Image
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QuakedoomNukem Cz
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by QuakedoomNukem Cz »

Oh wow, that looks amazing. I wanted to stay away from the alphas, but I'm gonna have to play this once 0.99 drops. Also, you should mark next Friday in your calendar for a certain something... :wink:
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Amuscaria
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by Amuscaria »

Next Friday is a bit too soon to drop 0.99 beta. 0.99 will have everything except the "Sharknadoom" super-secret easter egg level and everything used for it. Otherwise its a complete package.
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leodoom85
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by leodoom85 »

Skarknadoom?
we have a challenger against dopefish? :D
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Captain J
 
 
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by Captain J »

Can wait for the killer tomatoes reference now. :P

Anyway looks very grand and amazing! Fantasy stuff indeed.
Gez
 
 
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by Gez »

Amuscaria wrote:Intermission Map image done. Just gotta figure out how to code that in Mapinfo or w/e it uses:

Image
Gorgeous map, makes me wish to replay through HF to see the character's progress through it. Hopefully, the wiki for [wiki]intermission script[/wiki] is clear enough; if needed the vanilla Doom 1 and Heretic scripts are available in gzdoom.pk3; and Skunk's intermap might still be findable
leodoom85 wrote:Skarknadoom?
we have a challenger against dopefish? :D
Amuscaria wrote:
Shadelight wrote:For some reason, its death sprites make me think of a shark rather than a pinky.
zrrion the insect wrote:A shark-fin pinky would look pretty killer
Image :lol:

@Arctangent: Will fix.

@SiFi270: I'm not sure what those are. The tail idea was from the Doom 2016 Pinky. :)
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Amuscaria
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by Amuscaria »

Gez wrote: Stuff

Awesome thanks! Will be setting that map up today after I make the animated segments for the buildings and lava. As well as the new status bars.
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QuakedoomNukem Cz
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Post by QuakedoomNukem Cz »

This is what I meant with marking this week's Friday in your calendar.
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