Low Detail Shader
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Low Detail Shader
thanks~
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: Low Detail Shader
I forgot to mention LZDoom can downscale to 160x100 (custom mode) but the menu is not usable, i tried to fix it without success. I don't think it's even possible in an easy way.
Re: Low Detail Shader
for some reason, I was expecting a different kind of low detail shader, like playing software at 320x200 kind of pixelation on high detail like in the dos game. is that still re-creatable?
Re: Low Detail Shader
This project is really old and not really updated anymore. When it was made, originally, 320x200 was available natively with GZDoom. The localization project put a very unfortunate and sudden stop to that.
I think this might be more up your alley - it gets updates way more often than my project does, and it has a 320x200 emulation that I think you're looking for.
I think this might be more up your alley - it gets updates way more often than my project does, and it has a 320x200 emulation that I think you're looking for.