Thanks a ton! Would you mind if i used it as a showcase for gameplay on the main post?Rex705 wrote:I made a nice video to show off some gameplay of this mod.
NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: NAKU-NARU - バンザイ! (V1)
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Re: NAKU-NARU - バンザイ! (V1)
https://streamable.com/s39ka
footage of v1.1, still need a few more things to update and then it'll be out
footage of v1.1, still need a few more things to update and then it'll be out
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Re: NAKU-NARU - バンザイ! (V1)
Idk how you did it but you just made the lever action twice as cool jesus.
You work fast! thats a lot of cool changes since last, lovin the bonzai charge lol.
You work fast! thats a lot of cool changes since last, lovin the bonzai charge lol.
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Re: NAKU-NARU - バンザイ! (V1)
Sure that's fineJoblez_I wrote:Thanks a ton! Would you mind if I used it as a showcase for gameplay on the main post?
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Re: NAKU-NARU - バンザイ! (V1)
A nice set of gunplay, and some of my issues appear to already be fixed by that video! Good job, always nice to see new weapon ideas, and I'm a sucker for Oni in general.
One thing left though; for the love of the kami, change that font on the HUD; its insanely hard to read!
One thing left though; for the love of the kami, change that font on the HUD; its insanely hard to read!
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Re: NAKU-NARU - バンザイ! (V1)
All I have to ask is this: Will the shotgun 1-shot pinkies?Joblez_I wrote:https://streamable.com/s39ka
footage of v1.1, still need a few more things to update and then it'll be out
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Re: NAKU-NARU - バンザイ! (V1)
Tested the shotgun, takes 2-3 shots to kill a pinky.thewolfman00001 wrote:All I have to ask is this: Will the shotgun 1-shot pinkies?Joblez_I wrote:https://streamable.com/s39ka
footage of v1.1, still need a few more things to update and then it'll be out
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Re: NAKU-NARU - バンザイ! (V1)
I see, will you by any chance add a super-shotgun type weapon to the arsenal? Not having a weapon type that fits the super-shotgun niche would severely nerf the player, especially in Doom 2 style wads and map-setsJoblez_I wrote:Tested the shotgun, takes 2-3 shots to kill a pinky.thewolfman00001 wrote:All I have to ask is this: Will the shotgun 1-shot pinkies?Joblez_I wrote:https://streamable.com/s39ka
footage of v1.1, still need a few more things to update and then it'll be out
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Re: NAKU-NARU - バンザイ! (V1)
I see, will you by any chance add a super-shotgun type weapon to the arsenal? Not having a weapon type that fits the super-shotgun niche would severely nerf the player, especially in Doom 2 style wads and map-sets
the ability to melee as a secondary, and weapons like the nambu lmg are made close the gap between you and enemies, in the same context you'd use the super shotgun in. if people are more persistent it is a problem then i will add a supershotgun of some sort to fill the need.
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Re: NAKU-NARU - バンザイ! (V1)
A weapon that makes use of Plasma Cells in some form is probably what I'd want more than a Super Shotgun right now. Yorick's Skull is neat, but when you have levels built around using plasma ammo and there's no gun that uses it, it makes things...tricky.Joblez_I wrote: the ability to melee as a secondary, and weapons like the nambu lmg are made close the gap between you and enemies, in the same context you'd use the super shotgun in. if people are more persistent it is a problem then i will add a supershotgun of some sort to fill the need.
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)
Version 1.1 is out! tried to address as many critiques as possible, hopefully, this is a more enjoyable and playable version.
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)
My favorite part about the 9mm SMG is that tap-firing it (clicking once like you would when chaingun sniping for those perfectly accurate first bullets) produces a firing sound, smoke from the barrel, but no muzzle flash. Feature of a futuristic SMG, or developer oversight? It's your call!
Other than that, this weapons mod is pretty snazzy. I've been seeing your animations in #showroom on the ZDoom Discord for a while now, didn't know it was out to try until today!
Other than that, this weapons mod is pretty snazzy. I've been seeing your animations in #showroom on the ZDoom Discord for a while now, didn't know it was out to try until today!
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)
we'll call it a feature, not a bug ;^)Zhs2 wrote:My favorite part about the 9mm SMG is that tap-firing it (clicking once like you would when chaingun sniping for those perfectly accurate first bullets) produces a firing sound, smoke from the barrel, but no muzzle flash. Feature of a futuristic SMG, or developer oversight? It's your call!
Other than that, this weapons mod is pretty snazzy. I've been seeing your animations in #showroom on the ZDoom Discord for a while now, didn't know it was out to try until today!
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)
The animations feel better and I like what you did with the lever action.
I didn't really notice much damage difference between fire and alt-fire for melee, nor did I notice any properties that would make it different, such as knockback in example.
Regarding Type99's charge it's possible to "charge in place" if all you do is hold alt-fire, you might want to force forward movement there or only trigger if moving forward.
Maybe add a scope to the Type99 as well?
I didn't really notice much damage difference between fire and alt-fire for melee, nor did I notice any properties that would make it different, such as knockback in example.
Regarding Type99's charge it's possible to "charge in place" if all you do is hold alt-fire, you might want to force forward movement there or only trigger if moving forward.
Maybe add a scope to the Type99 as well?
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Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)
Primary melee seems to have longer range.
Bug report: If you zoom in with a weapon then switch to another weapon while zoomed in, switching back to the zoomed in weapon will still have your view zoomed but the weapon will not look like it's in its zoomed in state.
Bug report: If you zoom in with a weapon then switch to another weapon while zoomed in, switching back to the zoomed in weapon will still have your view zoomed but the weapon will not look like it's in its zoomed in state.