Code: Select all
class fzchk:actor{
default{+nointeraction}
states{
spawn:
BAL1 A 1 nodelay setz(floorz);
//BAL1 A 1 nodelay setz(getzat());
wait;
}
}
2. Call down the lift.
Expected: Actor goes down with the lift.
Actual: Actor stays in place.
If you replace FloorZ with GetZAt the expected behaviour happens.