[SVE.WAD] Menu is not translated
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[SVE.WAD] Menu is not translated
Whatever language GZDoom is set to, if using SVE.WAD the menu interface with the game's BIGFONT does not get translated.
Re: [SVE.WAD] Menu is not translated
It's because sve.wad contains textures for item item. They are not considered IWAD content, and they are not replaced by default.
Set cl_gfxlocalization CVAR to 4, and the main menu will become localized.
Set cl_gfxlocalization CVAR to 4, and the main menu will become localized.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [SVE.WAD] Menu is not translated
If those assets are duplicated it may make sense to filter them out in IWADINFO.
Re: [SVE.WAD] Menu is not translated
Those images are slightly modified versions of lumps from strife1.wad. Probably, it's still worth to filter them out.
Is proper localization more important than minor beautification of these menu items? I guess it is.
Is proper localization more important than minor beautification of these menu items? I guess it is.
Re: [SVE.WAD] Menu is not translated
In theory, this could be fixed by addition of the following line here.
Unfortunately, this doesn't work for a similar reason. DeleteLumps operates on IWADs only.
Code: Select all
DeleteLumps = "M_NGAME"
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [SVE.WAD] Menu is not translated
Hm, I think the concept of IWAD needs to change a bit then...
Re: [SVE.WAD] Menu is not translated
_mental_ wrote:It's because sve.wad contains textures for item item. They are not considered IWAD content, and they are not replaced by default.
Set cl_gfxlocalization CVAR to 4, and the main menu will become localized.
I am confused. I thought SVE.WAD is an IWAD? What happened that I am wrong?Graf Zahl wrote:Hm, I think the concept of IWAD needs to change a bit then...
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [SVE.WAD] Menu is not translated
SVE.wad requires Strife1.wad as a base.
Re: [SVE.WAD] Menu is not translated
Oh, I see.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [SVE.WAD] Menu is not translated
Fixed. I changed the system so that it isn't limited to one IWAD anymore and the content from SVE is being treated as an IWAD as well.