Name comes from the main textures used
Game: DOOM II
Map: Map01
Format: UDMF
Sourceport: GZDoom
Hardware rendering required! ("Hardware Accelerated")
Dynamic lights required (some areas use only dynamic lights)
Load lights and brightmaps in your GZDoom resources
Made for GZDoom, other sourceports are not tested
Tested with GZDoom versions 3.6.0 , 4.1.1 and 4.1.3
This map uses Dynamic lights, 3d floors and transparent "glass" 3dfloors
No jumping or crouching
Freelook recommended but it shouldn't be necessary.
Turning on freelook and turning off autoaim may be useful in some situations
There is 187 monsters in this map, and difficulty settings are not implemented
For some reason the secret count shows 17 secrets even tho there is only 11.
If someone knows where to start looking for the issue or a fast way to look for sectors set as secrets please let me know!
I was not able to find any sectors marked as secrets that were not meant to be
SCREENSHOTS (May look too dark)
Spoiler:Credits
MIDI: Fookerton (Fookmidi) https://www.doomworld.com/forum/topic/1 ... some-midi/
SKY: Mechadon (Mek's Box 'o Skies v3) https://www.doomworld.com/forum/topic/9 ... ore-skies/
DOWNLOAD
https://drive.google.com/file/d/1xFUZPN ... 4A5Wt/view