[Completed] BaphometWorldMix - Hard Levels

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GhostPlayer
Posts: 8
Joined: Tue Feb 12, 2019 7:20 am

[Completed] BaphometWorldMix - Hard Levels

Post by GhostPlayer »

Hello people

**********************************************************************
fix the script problem with map 09
**********************************************************************
At level 08 a floor does not come down it was a mistake of mine in which I changed the tag without wanting
to want to improve the WAD. Fix a strange error, that sometimes the bugs teleported and sometimes not, that happens on map 05.

*** Update download links ***
**********************************************************************
NOTE: This WAD will have very high difficulty, the maps are small but very intense.
You can choose different levels of difficulty

- Easy: 40%
- Medium: 60%
- Hard: 100%

NOTE 2: the wad has 9 maps only
**********************************************************************
BaphometWorldMix (is the same project that I previously published as "BaphometWorld - Test yourself" just modify the name).
This time it will be more challenging. The WAD "LuciferLair" enters the maps.

There are 2 versions (FIXED V1.5):
Link WAD (Battle Boss): http://www.mediafire.com/file/pka8n28gs ... 5.wad/file
Link WAD (Battle Without Boss): http://www.mediafire.com/file/v1woby3c1 ... 5.wad/file

Pics:






Currently I use the "EternalNightare" base for the creation of it. The mapinfo are the same as the previous wad. This will change in the future, I will only use it as a base for the edition of the maps.
If you notice any error or bug, your comment would be helpful. All the information is in the credits.
--------------------------------
PAR Time not implemented
--------------------------------
PD: Sorry my bad english >.<
Last edited by GhostPlayer on Fri Jul 26, 2019 8:23 am, edited 2 times in total.
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GhostPlayer
Posts: 8
Joined: Tue Feb 12, 2019 7:20 am

Re: [Completed] BaphometWorldMix - Hard Levels

Post by GhostPlayer »

Update the post and add new download links.
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Kappes Buur
 
 
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Re: [Completed] BaphometWorldMix - Hard Levels

Post by Kappes Buur »

Uhh_Ohh, these maps are tough. Still working on getting past map02.
The maps are well designed, kudos.

A couple of minor but annoying items:
The sky does not tile seamlessly.
The player starts map02 inside a radsuit, which is quite startling.
In map02 the radsuits do not fit into the sector.
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GhostPlayer
Posts: 8
Joined: Tue Feb 12, 2019 7:20 am

Re: [Completed] BaphometWorldMix - Hard Levels

Post by GhostPlayer »

Kappes Buur wrote:Uhh_Ohh, these maps are tough. Still working on getting past map02.
The maps are well designed, kudos.

A couple of minor but annoying items:
The sky does not tile seamlessly.
The player starts map02 inside a radsuit, which is quite startling.
In map02 the radsuits do not fit into the sector.

Thank you. Later I'll fix those details. The difficulty makes it very difficult to order >.<
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GhostPlayer
Posts: 8
Joined: Tue Feb 12, 2019 7:20 am

Re: [Completed] BaphometWorldMix - Hard Levels

Post by GhostPlayer »

Fix an error in which some monsters are not applied because of an error of mine. When I pass the map to wad I forget to pass the decorates.

Sorry my bad english D:
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