Hell Excavation

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Staledonut
Posts: 34
Joined: Wed Mar 15, 2017 7:06 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Sweden

Hell Excavation

Post by Staledonut »



First version of the whole wad released

Well now the All the 3 maps is possible to complete from start to finish.

im proud of how the third map looks, is shows quite a bit how i progress in my map building map01 to map03 :)

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Hello there all you happy people :D

this is my first ever Doom 2 map made with Slade3 For Zdoom. its the first build i feel comfortable showing off (not the First map ive tried Making) and would like some feedback on balancing and layout. im still learning this! the graphical details are work i progress.
please, rain critisism over this one :) :shock:

Players: 1
Maps: 3
Size: Small - Medium
Difficulty Settings: a half hearted attempt at different difficulties. but i recommend Ultra Violence (i will take my time fixing this later...)

Screenshots
Spoiler:
Update Sept 13, 2019:
Map03
- The third map is now playable start to finish. but still not fully finished and needs a bit of balancing


Old Updates
Spoiler:
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Credit:
MagicWazard for plutoniatextures wad (i still have no idea how animating textures work so thank you for this little pack :D)
Yuyu3 For trees and bushes! (garden.wad)
DavidN For his doom videos and inspiring me to get this thing going.
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>>>>>>>>>> Download <<<<<<<<<<<



i Hope you enjoy this one :)
Last edited by Staledonut on Fri Sep 13, 2019 12:07 pm, edited 50 times in total.
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grouchbag
Posts: 579
Joined: Thu Dec 06, 2012 1:48 am

Re: EskoMoe (me learning Slade3)

Post by grouchbag »

That was a fun little map! Not too hard and finished fast. Nice looking as well. Hope to see more like this from you. :D
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Staledonut
Posts: 34
Joined: Wed Mar 15, 2017 7:06 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Sweden

Re: EskoMoe (me learning Slade3)

Post by Staledonut »

grouchbag wrote:That was a fun little map! Not too hard and finished fast. Nice looking as well. Hope to see more like this from you. :D
Thank you for trying it out! You made my day writing this ;)
Did you find any secret?
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DavidN
 
 
Posts: 266
Joined: Mon Dec 28, 2015 6:22 pm

Re: EskoMoe (me learning Slade3)

Post by DavidN »

I had a go as well - it's really flattering that I helped encourage you to create something, and I hope that you continue! You've definitely got the hang of creating different indoor and outdoor environments :)



This video was sponsored by the Send Lawyers to Hell appeal! Playing Doom WADs to raise money for RAICES.

https://streamlabs.com/davidxn/v2
https://www.youtube.com/watch?v=S-R3_fVcWcE


For things to improve, I'd say to try to balance the monsters you're facing and the weapons/health you're giving more - the monsters here were towards the high end with quite basic weaponry and a lack of ammunition. But then again, you might deliberately be going for that :) Usually beginners forget to make maps interesting when you have to backtrack through them, so it was great that you changed some things to surprise the player.
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Staledonut
Posts: 34
Joined: Wed Mar 15, 2017 7:06 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Sweden

Re: EskoMoe (me learning Slade3)

Post by Staledonut »

Man this was informative for me. I see a few textures errors that passed me by. Then i know where i need to move the ssg for a better Flow to the map. The rocket luncher need to be in clear view of the player when it spawns on the Return trip.
And I should add a few health packs!

The "traps" works well enough against David atleaste 😏

The First door not opening from one Side is meant to "punish" those too eager for the shotgun 😏

The problem with getting snowed in knowledge-wise when it Comes to the map. makes it alot easier for me with out seeing faults and weaknesses 😅

The non scrolling conveyer belt was me not knowing at all how to do it 🤔

Thank you for this. I just sent the donation because i thought it was for a good thing! Then you go run my short little map and it makes my day :-D

A update to the map will arrive sometime after my trip to the land of the rising sun. And I Will continue with map02.
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Staledonut
Posts: 34
Joined: Wed Mar 15, 2017 7:06 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Sweden

Re: Hell Excavation (Formerly Eskomoe)

Post by Staledonut »

Map02 is Ready for testing!
still working on alot of texture and Geometry. but the Layout and all the traps and creatures are there and i would LOVE some feedback on how hard you think it is and if you think its fun! :D
Can you find any secrets?

this map is possible to run with gun start! so no need to run the first map if you already have.
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Staledonut
Posts: 34
Joined: Wed Mar 15, 2017 7:06 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Sweden

Re: Hell Excavation

Post by Staledonut »

Well now the All the 3 maps is possible to complete from start to finish.

im proud of how the third map looks, is shows quite a bit how i progress in my map building map01 to map03 :)
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