Hello people
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fix the script problem with map 09
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At level 08 a floor does not come down it was a mistake of mine in which I changed the tag without wanting
to want to improve the WAD. Fix a strange error, that sometimes the bugs teleported and sometimes not, that happens on map 05.
*** Update download links ***
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NOTE: This WAD will have very high difficulty, the maps are small but very intense.
You can choose different levels of difficulty
- Easy: 40%
- Medium: 60%
- Hard: 100%
NOTE 2: the wad has 9 maps only
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BaphometWorldMix (is the same project that I previously published as "BaphometWorld - Test yourself" just modify the name).
This time it will be more challenging. The WAD "LuciferLair" enters the maps.
There are 2 versions (FIXED V1.5):
Link WAD (Battle Boss): http://www.mediafire.com/file/pka8n28gs ... 5.wad/file
Link WAD (Battle Without Boss): http://www.mediafire.com/file/v1woby3c1 ... 5.wad/file
Pics:
Currently I use the "EternalNightare" base for the creation of it. The mapinfo are the same as the previous wad. This will change in the future, I will only use it as a base for the edition of the maps.
If you notice any error or bug, your comment would be helpful. All the information is in the credits.
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PAR Time not implemented
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PD: Sorry my bad english >.<
[Completed] BaphometWorldMix - Hard Levels
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- GhostPlayer
- Posts: 8
- Joined: Tue Feb 12, 2019 7:20 am
[Completed] BaphometWorldMix - Hard Levels
Last edited by GhostPlayer on Fri Jul 26, 2019 8:23 am, edited 2 times in total.
- GhostPlayer
- Posts: 8
- Joined: Tue Feb 12, 2019 7:20 am
Re: [Completed] BaphometWorldMix - Hard Levels
Update the post and add new download links.
- Kappes Buur
-
- Posts: 4118
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Re: [Completed] BaphometWorldMix - Hard Levels
Uhh_Ohh, these maps are tough. Still working on getting past map02.
The maps are well designed, kudos.
A couple of minor but annoying items:
The sky does not tile seamlessly.
The player starts map02 inside a radsuit, which is quite startling.
In map02 the radsuits do not fit into the sector.
The maps are well designed, kudos.
A couple of minor but annoying items:
The sky does not tile seamlessly.
The player starts map02 inside a radsuit, which is quite startling.
In map02 the radsuits do not fit into the sector.
- GhostPlayer
- Posts: 8
- Joined: Tue Feb 12, 2019 7:20 am
Re: [Completed] BaphometWorldMix - Hard Levels
Kappes Buur wrote:Uhh_Ohh, these maps are tough. Still working on getting past map02.
The maps are well designed, kudos.
A couple of minor but annoying items:
The sky does not tile seamlessly.
The player starts map02 inside a radsuit, which is quite startling.
In map02 the radsuits do not fit into the sector.
Thank you. Later I'll fix those details. The difficulty makes it very difficult to order >.<
- GhostPlayer
- Posts: 8
- Joined: Tue Feb 12, 2019 7:20 am
Re: [Completed] BaphometWorldMix - Hard Levels
Fix an error in which some monsters are not applied because of an error of mine. When I pass the map to wad I forget to pass the decorates.
Sorry my bad english D:
Sorry my bad english D: