Crouch bug after changing player pawn

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Apeirogon
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Joined: Mon Jun 12, 2017 12:57 am

Crouch bug after changing player pawn

Post by Apeirogon »

Load attached file and start new game.
After spawning type into console "summon dio". It summon dummy player pawn.
Press use on it and you change player from "default" player pawn to newly spawned.

After this press crouch button. Both player pawns change sprite/state from "stand" to "crouch".
Attachments
player_example.zip
(665 Bytes) Downloaded 27 times
Last edited by Apeirogon on Tue Jul 09, 2019 1:16 pm, edited 1 time in total.
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Marisa the Magician
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Re: Changing player pawn "on fly"

Post by Marisa the Magician »

I can confirm this happens even with just vanilla voodoo dolls. Crouching propagates the sprite change to all of them.

Perhaps a small change to P_CheckPlayerSprite could be done so crouchsprite setting doesn't affect voodoo dolls?
_mental_
 
 
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Re: Crouch bug after changing player pawn

Post by _mental_ »

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Crouch bug after changing player pawn

Post by Graf Zahl »

Correct.
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