Load attached file and start new game.
After spawning type into console "summon dio". It summon dummy player pawn.
Press use on it and you change player from "default" player pawn to newly spawned.
After this press crouch button. Both player pawns change sprite/state from "stand" to "crouch".
Crouch bug after changing player pawn
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Crouch bug after changing player pawn
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- player_example.zip
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Last edited by Apeirogon on Tue Jul 09, 2019 1:16 pm, edited 1 time in total.
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Re: Changing player pawn "on fly"
I can confirm this happens even with just vanilla voodoo dolls. Crouching propagates the sprite change to all of them.
Perhaps a small change to P_CheckPlayerSprite could be done so crouchsprite setting doesn't affect voodoo dolls?
Perhaps a small change to P_CheckPlayerSprite could be done so crouchsprite setting doesn't affect voodoo dolls?