NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

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NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Postby Joblez_I » Sat Jul 06, 2019 3:56 pm



Download Here: https://www.mediafire.com/file/mc9ugbccnygyj6n/naku-naru-v1.1.pk3/file

And here's a patch if you don't like the new sounds in version 1.1: https://www.mediafire.com/file/xmn5zzy6lmtrzwr/naku-oldsoundpatch.pk3/file

Older versions of the mod:
Spoiler:


My first mod available on the forum.

Naku-Naru is a weapons mod that puts you in the shoes of a man possessed by a Japanese Oni Demon, called upon to beat the beasts back into hell and restore order.

(For those curious, this mod had been finished since April, but I had been incredibly busy and wasn't able to post it until now, therefore any mods after this will have a significant improvement to animation.)

Footage:
Spoiler:

Brief Backstory:

Spoiler:


Requires GZDoom 3.7 or higher.

Changelog:
Spoiler:


Screenshots:

Spoiler:


Weapons:
Spoiler:


Credits:

Spoiler:


Some Minor Gameplay Notes:

Spoiler:


Concept Art:
Spoiler:
Last edited by Joblez_I on Fri Aug 02, 2019 3:01 pm, edited 17 times in total.
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Re: NAKU-NARU - バンザイ! (V1)

Postby Rex705 » Sat Jul 06, 2019 6:01 pm

So this is a weapon mod? A little more info in the description would be nice. That test map looks really cool do you plan on making some cool maps like that to use this mod with?
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Re: NAKU-NARU - バンザイ! (V1)

Postby Joblez_I » Sat Jul 06, 2019 6:20 pm

Rex705 wrote:So this is a weapon mod? A little more info in the description would be nice. That test map looks really cool do you plan on making some cool maps like that to use this mod with?

yeah sorry about that, updated everything to clarify what this whole mod is about.
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Re: NAKU-NARU - バンザイ! (V1)

Postby GAA1992 » Sat Jul 06, 2019 7:17 pm

THIS IS SOME SERIOUSLY GOOD SHIT

Pretty outstanding, really! The gunplay feels AWESOME, the weapon selection is good (along with the StG44, the Type99 is one of my favorite weapons and i never seen it properly used in any mod until now), and i know that you'll fix the things that gotta be fixed, so i won't leave any nitpicks for now.

So i might as well give a contribution, hope you like it:

New Armor.png
Edited from Shadow Warrior
New Armor.png (1.85 KiB) Viewed 5706 times
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Re: NAKU-NARU - バンザイ! (V1)

Postby Joblez_I » Sat Jul 06, 2019 8:14 pm

GAA1992 wrote:THIS IS SOME SERIOUSLY GOOD SHIT

Pretty outstanding, really! The gunplay feels AWESOME, the weapon selection is good (along with the StG44, the Type99 is one of my favorite weapons and i never seen it properly used in any mod until now), and i know that you'll fix the things that gotta be fixed, so i won't leave any nitpicks for now.

So i might as well give a contribution, hope you like it:

New Armor.png


thanks a ton! i'll make sure to include this sprite in the next patch, it looks great!
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Re: NAKU-NARU - バンザイ! (V1)

Postby thewolfman00001 » Sat Jul 06, 2019 9:47 pm

This mod is pretty awesome, but the shotgun is quite underpowered especially when compared to all the other weapons you get during playtime. Is there any chance for the shotgun to be buffed in a future update?
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Re: NAKU-NARU - バンザイ! (V1)

Postby Joblez_I » Sat Jul 06, 2019 11:16 pm

thewolfman00001 wrote:This mod is pretty awesome, but the shotgun is quite underpowered especially when compared to all the other weapons you get during playtime. Is there any chance for the shotgun to be buffed in a future update?


definitely, i've had my own grips with the shotgun, and i'm most certainly gonna make changes to the shotgun in the next patch.
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Re: NAKU-NARU - バンザイ! (V1)

Postby Valherran » Sun Jul 07, 2019 12:17 am

Just did a quick romp through Doom 2, and this MOD is pretty decent. Weapons are alright for the most part, though I feel the mag size on the automatics could be larger as it is problematic to use in some instances. The shotgun and the revolver kinda swapped rolls with the way they handle, mostly due to the revolver putting out roughly double the damage than the shotgun. If you are open to some suggestions, a Weapon Upgrade Pickup system would work well with this and could solve the problem with the low mag sizes on some weapons. There would be a chance that a weapon upgrade would spawn somewhere in the map in place of the weapon pickup in question. The PM-9 could get extended mags up to 50 rounds, and the Nambu could get a 100 round pan mag. For 1887 and revolver you could dual wield these as an upgrade, and maybe give the Arisaka a scope. Crescent Blade could get a list of new attacks as well as some range. The M2 also has a lot of possibilities to explore since that weapon can fire lots of different ammunition like flares and gas bombs, I'll leave that one to you, along with the Yorick.
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Re: NAKU-NARU - バンザイ! (V1)

Postby Captain J » Sun Jul 07, 2019 12:26 am

Very impressive and neat Gameplay Mod. The Weapon Handling, Animation, Sound Effects are decent yet powerful! it's amazing to see that there are more Samurai Doom mods coming! And it has some Japanese Weaponry going on and i found it interesting as well. However, lack of Extra Movement Benefits/Actions and Traditional Ninja Weaponry are gets me. But looks great nonetheless!

Spoiler: and here are some of my feedback
That's about it. And call me crazy, but i'd like to see more WW2 Japanese Weapons in this mod. I'm not a big fan of their Weaponry, to be honest. But this might be very educating!
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Re: NAKU-NARU - バンザイ! (V1)

Postby MFG38 » Sun Jul 07, 2019 7:15 am

I'm a simple man. I see a thread about something Japan-inspired, I click on it.

The general aesthetic in the screenshots looks roughly like my vision for a Shadow Warrior-esque TC I had once. Anyway, downloading as I write this - I'll give it a spin shortly. c:
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Re: NAKU-NARU - バンザイ! (V1)

Postby Jeimuzu73 » Sun Jul 07, 2019 7:22 am

This heavily reminds me of DuduKrazy's Guns III, and to a lesser extent DGradys (but much more polished, heh.)
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Re: NAKU-NARU - バンザイ! (V1)

Postby Joblez_I » Sun Jul 07, 2019 9:43 am

Captain J wrote:Very impressive and neat Gameplay Mod. The Weapon Handling, Animation, Sound Effects are decent yet powerful! it's amazing to see that there are more Samurai Doom mods coming! And it has some Japanese Weaponry going on and i found it interesting as well. However, lack of Extra Movement Benefits/Actions and Traditional Ninja Weaponry are gets me. But looks great nonetheless!

Spoiler: and here are some of my feedback
That's about it. And call me crazy, but i'd like to see more WW2 Japanese Weapons in this mod. I'm not a big fan of their Weaponry, to be honest. But this might be very educating!


an incredibly useful list of things to improve, thank you. a lot of these are easy to patch, and are a result of some minor errors i overlooked. already fixed the line with the box of 84mm slugs, that was just a mistake i made since the decorate used to program that had been taken from a mod i never finished. expect a lot of these being fixed next update.
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Re: NAKU-NARU - バンザイ! (V1)

Postby Toberone » Sun Jul 07, 2019 12:11 pm

Wow really cool weapon mod out of the blue, this looks and feels great, weapons feel like they have a lot of impact and its just fun in general.

Something weird about the shotgun tho, sometimes when you fire it it seems like frames of it are veering off to the left of the screen for no reason and im not sure why that is. I'm not sure what causes it either, seems like its fine then all of a sudden it spazzes out. Not sure if Im really describing it well either but its a somewhat common occurrence on my end.
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Re: NAKU-NARU - バンザイ! (V1)

Postby Joblez_I » Sun Jul 07, 2019 1:02 pm

Toberone wrote:Wow really cool weapon mod out of the blue, this looks and feels great, weapons feel like they have a lot of impact and its just fun in general.

Something weird about the shotgun tho, sometimes when you fire it it seems like frames of it are veering off to the left of the screen for no reason and im not sure why that is. I'm not sure what causes it either, seems like its fine then all of a sudden it spazzes out. Not sure if Im really describing it well either but its a somewhat common occurrence on my end.


yeah, it's an issue with the way i did animations at the time. all the weapons use offsets instead of just going frame to frame, and with the ability to altfire and melee, the shotgun can get confused as to where it's located on the screen. it's an issue i fully intend to patch, the shotgun is going to get a major upgrade and overhaul in the next patch.
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Re: NAKU-NARU - バンザイ! (V1)

Postby EddieMann » Sun Jul 07, 2019 1:22 pm

A most gorgeous weapon mod, by far one of the best i've ever played! Guns feel absolutely natural to use with little a round wasted, sounds are amazing, and just plays amazingly overall.

Only issues so far is the shotgun being slightly too high up perspective-wise and not being too effective at longer ranges similar to other shotguns, arisaka bayonet thrust could use a little more "punch", odd "zoom" glitch with the Karl Gustav after deselecting and reselecting it, being able to reload even when you're out of ammo, as with this "doomslayer" error I got from loading a save after I died.


Also, maybe a different font as well? Sorry if it's too much or already been said.
Last edited by EddieMann on Sun Jul 07, 2019 9:34 pm, edited 1 time in total.
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