Hi all, I tried searching this forum for solutions but didn't see any mentions that addressed this.
I have a DualShock 4 gamepad that I bought new at a department store in the United States. After enabling controller support in GZDoom 4.1.3 (on Windows 10), the player always looks straight up and begins turning left. To troubleshoot, I went into Menu > Options > Joystick Options, where under 'Controller configuration:', the DualShock 4 is expressed in a foreign language (SC, I believe). Opening its menu, all the axis are similarly expressed in a foreign language, so I can't really determine which analog stick axis any of the settings around actually bound to.
I do use DS4Windows in order to get controller support for games that only support XInput devices, but I made sure it was not running at the time.
I unloaded all my mods.
I renamed my gzdoom-%USERNAME%.ini to allow GZDoom 4.1.3 to recreate it and only modified the IWad search directories in order to get the game to start.
The behavior followed all of these changes. The look up/turn left behavior always starts when I turn on Controller Support. Other games work fine and the Game Controllers applet in the Windows Control Panel show the axis behaving as expected.
Any suggestions? Is this a bug or Windows driver issue?
DualShock 4 woes
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
Re: DualShock 4 woes
For anyone else who encounters the Chinese text, there's already a discussion going on in the Bugs subforum.
Re: DualShock 4 woes
And it's been fixed.
Re: DualShock 4 woes
With that aside, any thoughts on why the default behavior for this gamepad is to look up and spin left?
Re: DualShock 4 woes
Sounds like your dead zone configuration is off. I don't really know how to fix the dead zone in GZDoom.
Re: DualShock 4 woes
My? I haven't set it, this is the configuration GZDoom gave me.
The default axis are set incorrectly; just played around with things for a few moments and found the options below give me the expected configuration (sorry I can't label the options if I can't read them at the moment, but I presume the order follows from pad to pad?):
1st: Strafing
2nd: Moving Forward
3rd: None (changed from Turning)
4th: None (changed from Looking Up and Down)
5th: Looking Up/Down (changed from None)
6th: Turning (changed from None)
Is this something that can be adjusted for the defaults in future versions without some kind of major rewrite of input or gamepad handling?
The default axis are set incorrectly; just played around with things for a few moments and found the options below give me the expected configuration (sorry I can't label the options if I can't read them at the moment, but I presume the order follows from pad to pad?):
1st: Strafing
2nd: Moving Forward
3rd: None (changed from Turning)
4th: None (changed from Looking Up and Down)
5th: Looking Up/Down (changed from None)
6th: Turning (changed from None)
Is this something that can be adjusted for the defaults in future versions without some kind of major rewrite of input or gamepad handling?