Use exittext property in MAPINFO/Map definitions
Moderator: GZDoom Developers
Use exittext property in MAPINFO/Map definitions
Requesting to be able to directly use the exittext property in any MAPINFO/Map Definition besides only in between Cluster/Hub definitions. Although not a PC Hexen feature, the Nintendo 64 version of Hexen would display text at the beginning of every level every time. Maybe there could also be a feature to toggle whether the text is always displayed or only displayed one time.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Use exittext property in MAPINFO/Map definitions
You can already attach exit texts to every level. In fact you can attach texts to each level for every specific target level.
Re: Use exittext property in MAPINFO/Map definitions
Could you shed some light on this? The wiki is confusing and cryptic and there are no good examples anywhere (including gzdoom.pk3).
These are 3 different ways that I could not get the code to work:
These are 3 different ways that I could not get the code to work:
Spoiler:
Spoiler:
Spoiler:
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Use exittext property in MAPINFO/Map definitions
It should be 'exittext = mapname, "text to show"', where mapname is the target map to go to, or "normal" or "secret" for the standard exits where the target map is set through MAPINFO.
Re: Use exittext property in MAPINFO/Map definitions
Excellent, this works! Just a couple more questions now: How can I specify a background texture and music?
Also, this should be in the wiki but I cannot create an account.
Also, this should be in the wiki but I cannot create an account.