Ah...yeah, that's from a pretty old version of the mod, too. Sorry, I'm currently not working on the mod as of late. College work and other projects are occupying the majority of my time.edward850 wrote:I completely forgot I had this unuploaded 6GB encoded video since June. Enjoy.
[Proof of Concept] Build Your Skill
					Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
	The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- wildweasel
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Re: [Proof of Concept] Build Your Skill
- 
				ilovedoom! clone
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Re: [Proof of Concept] Build Your Skill
Download link doesn't work  
			
			
									
						
										
						
- wildweasel
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Re: [Proof of Concept] Build Your Skill
Works for me. Otherwise, what download link?ilovedoom! clone wrote:Download link doesn't work
Re: [Proof of Concept] Build Your Skill
Who manufactures guns with such ridiculously hefty trigger pulls? Oh, and it just says "gettargethealth" at the bottom of the screen, no HUD nor anything.
Give_Inventory Unknown Item type CC_Imp frequently appears, too.
			
			
									
						
										
						Give_Inventory Unknown Item type CC_Imp frequently appears, too.
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
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Re: [Proof of Concept] Build Your Skill
Yeah the last time this mod was tested was long before ZScript was even being alpha tested, and I'm absolutely convinced I've done everything in the wrongest, most criminal way possible, so things breaking isn't just understandable: it's expected.EddieMann wrote:Who manufactures guns with such ridiculously hefty trigger pulls? Oh, and it just says "gettargethealth" at the bottom of the screen, no HUD nor anything.
Give_Inventory Unknown Item type CC_Imp frequently appears, too.
Re: [Proof of Concept] Build Your Skill
I actually can't verify that issue. It's working fine for me in version 4.1.3, aside from the fact that Kinsie's test map tends to mess with functions that use ACS, which isn't unique to this particular mod.
			
			
									
						
										
						- 
				That One Guy
- Posts: 6
- Joined: Sat Feb 02, 2019 1:15 am
Re: [Proof of Concept] Build Your Skill
This Is Really Cool!, And Another Name Of The Mod Would Be "Practice Makes Perfect".
			
			
									
						
										
						Re: [Proof of Concept] Build Your Skill
I'm using 4.2 Pre, a devbuild.Somagu wrote:I actually can't verify that issue. It's working fine for me in version 4.1.3, aside from the fact that Kinsie's test map tends to mess with functions that use ACS, which isn't unique to this particular mod.
Re: [Proof of Concept] Build Your Skill
Can confirm it works fine in 4.2 pre here as well. Are you absolutely sure it's not just the map you're playing, or a conflicting ACS script? Does it still not work if you load it with absolutely nothing else in your load order or autoload?EddieMann wrote:I'm using 4.2 Pre, a devbuild.Somagu wrote:I actually can't verify that issue. It's working fine for me in version 4.1.3, aside from the fact that Kinsie's test map tends to mess with functions that use ACS, which isn't unique to this particular mod.
Re: [Proof of Concept] Build Your Skill
Considering that i've only used IWADs, i'm certain - though, not so sure about TargetSpy nor the Proper Crosshair minimod. Still, a proper HUD with keys, health, ammo and all that other stuff would be nice to have even in a proof-of-concept mod.Somagu wrote:Can confirm it works fine in 4.2 pre here as well. Are you absolutely sure it's not just the map you're playing, or a conflicting ACS script? Does it still not work if you load it with absolutely nothing else in your load order or autoload?EddieMann wrote:I'm using 4.2 Pre, a devbuild.Somagu wrote:I actually can't verify that issue. It's working fine for me in version 4.1.3, aside from the fact that Kinsie's test map tends to mess with functions that use ACS, which isn't unique to this particular mod.
Hopefully it will be finished with the other guns as well so the IoS is beatable. Plasma rifle behaving as a flamethrower could fit.
And maybe a bigger ammo capacity for the machine gun. It's an absolutely great concept that deserves to be revisted and tried better.


