Vulkan Inc. 1.5

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Re: Vulkan Inc. 1.5

Postby vitriolicv » Sun Jun 23, 2019 12:19 am

I'm only on like the third map of the first episode. I play slow, and I take things in, and there's a lot to take in. Lots of subtle architecture ideas I've really appreciated. And the BDLite base is pretty cool.

...but what are vulkoins for? The sound is pleasing. I am *compelled* to pick them up for that reason alone.

Also, I THINK I have occasionally noticed that the HUD and console messages for vulkoin pickups are inconsistent. Particularly, it seems as if one says I've picked up 3, and the other says 5.

I've also noticed there are what appear to be corrupted textures on a few consoles (like right after the "ore refinery" level announcement); I know there are some hell-surprise moments, so "corruption" makes sense, but this legitimately looks corrupted accidentally rather than intentionally.
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Re: Vulkan Inc. 1.5

Postby NovaRain » Sun Jun 23, 2019 3:10 am

Vulkoin is like a "score" collectable. If you collect all vulkoins in a map, you'll be rewarded with +50 to both health and armor.
And vulkoins with different colors have different values.

BTW, how to get the flak cannon behind the "please do not cheat" door in V1M5? It's not marked as a secret, so I thought it was an unused/cut area?
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Re: Vulkan Inc. 1.5

Postby vitriolicv » Tue Jun 25, 2019 12:10 am

In Sealed Descent, the places where you're supposed to throw the coolant are less than obvious. I found my first coolant keg -- which the game font made me read as "coolant reg," which even further obfuscated its purpose; I thought maybe it meant I could go into hot places -- and then had no idea what to do, until I read this thread and saw the coolant mentioned. Might I suggest some kind of label or decal over the "coolant wells" that names them? "Coolant port" or "coolant well" or something? And maybe change "coolant keg" to "coolant barrel" for easier reading with this HUD font? (Or change how the K looks?)
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Re: Vulkan Inc. 1.5

Postby vitriolicv » Tue Jun 25, 2019 12:33 am

I really hate Archviles, but you made the one in Sealed Descent a proper encounter with mechanics. Good job!
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Re: Vulkan Inc. 1.5

Postby vitriolicv » Tue Jun 25, 2019 3:23 am

In V2M1 (can we only get to this from the console, or does it continue eventually after the credits after the railgunmancubusthing fight?), getting to the magazine increase powerup after the yellow keycard is ridiculously hard because of Doom's floaty movement. If you get stuck on a wall for half a second, that's it, you aren't going to make that jump. If the lift took an additional two seconds before raising, it would still be difficult enough: Most secrets should be about being observant, rather than having speedrunner tick-perfect reflexes, but having two more seconds to get there would still take some accuracy. Or even one more second would make it doable at my level of skill; I tried like 30 times making that loop, and every time, there was some imperfection of movement that was just beyond my ability to correct.
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Re: Vulkan Inc. 1.5

Postby Kinsie » Tue Jun 25, 2019 4:57 am

vitriolicv wrote:In V2M1 (can we only get to this from the console, or does it continue eventually after the credits after the railgunmancubusthing fight?)
It's right there on the episode select as "Leaving Hell - Demo"
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