Doom: Super Golden Souls (Obsolete)

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salahmander2
Posts: 121
Joined: Wed Nov 19, 2014 7:20 pm

Doom: Super Golden Souls (Obsolete)

Post by salahmander2 »



Hiya guys, so as some of you may know, Batandy has released a remastered version of Golden Souls, implementing my maps in to the main mod as well. With some of the changes that Super Golden Souls has, I see very little need to update this for the future. So this will be a legacy addon for Golden Souls 1 original. I want to thank you all for showing support for my addon, you're the best!

Legacy post below:

Hi guys. I am working on an addon for the original Golden Souls as a massive labour of love for the Golden Souls series and of course, to celebrate the fact that there will be a Golden Souls 3.

There are a few changes to the mod, big coins are now required to fully complete the mod so find them all! A couple of requirements to access other areas are a little different as well.

Introducing another feature, an air meter, yes, now you can keep track of how much air you have left, and as a neat bonus for it, it'll only activate when you're underwater.

The shop system is minorly changed as you now can by seperate ammo instead of having to buy the whole set, but I kept the original ammo purchase as it seemed quite fitting to buy the lot for a bit of a discount. :D

And now as for the levels...
Some levels have been tweaked slightly as to make it slightly less frustrating. And some levels even have big coins added to them.

As for a real interesting feature, the garden part of the mansion now has a few of levels fo you to tackle! Made by myself and tested by both myself and Batandy.




And the star area now has 4 main levels as originally intended, including the legendary Astral Temple which Batandy found recently and let me finish up!






I aimed to make the addon have the same spirit that the original Golden Souls had.

Still want the original flavour of GS1? Well this mod is intended to be loaded with Golden Souls so it's an optional addon.

Golden Souls Legacy Edition is required.

https://drive.google.com/file/d/1k3vbdQ ... sp=sharing
Last edited by salahmander2 on Fri Oct 29, 2021 8:48 am, edited 17 times in total.
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Mr Masker
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Re: Doom: Super Golden Souls

Post by Mr Masker »

This looks lovely

I feel Golden Souls 1 felt a bit old but maybe this will help with that :mrgreen:
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salahmander2
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Joined: Wed Nov 19, 2014 7:20 pm

Re: Doom: Super Golden Souls

Post by salahmander2 »

Super Golden Souls is now released, check link in the first post.
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QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Doom: Super Golden Souls

Post by QuakedoomNukem Cz »

A bit of a bug report: The 100% star shows up on the fullscreen hud (size 11), but not on size 10 (standard Doom hud size), as soon as you start the game.
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salahmander2
Posts: 121
Joined: Wed Nov 19, 2014 7:20 pm

Re: Doom: Super Golden Souls

Post by salahmander2 »

QuakedoomNukem Cz wrote:A bit of a bug report: The 100% star shows up on the fullscreen hud (size 11), but not on size 10 (standard Doom hud size), as soon as you start the game.
Cheers for the report, I'll get that fixed right away.

Update:

https://www.mediafire.com/file/56687kwn ... 1.pk3/file
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Mr Masker
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Re: Doom: Super Golden Souls

Post by Mr Masker »

wait how do you go to a different version of the mod i went to 1.01 and its not letting me enter my save
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salahmander2
Posts: 121
Joined: Wed Nov 19, 2014 7:20 pm

Re: Doom: Super Golden Souls

Post by salahmander2 »

Mr Masker wrote:wait how do you go to a different version of the mod i went to 1.01 and its not letting me enter my save
It's a different version so it's not going to be compatible with saves from a different version alas.
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Mr Masker
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Re: Doom: Super Golden Souls

Post by Mr Masker »

salahmander2 wrote:
Mr Masker wrote:wait how do you go to a different version of the mod i went to 1.01 and its not letting me enter my save
It's a different version so it's not going to be compatible with saves from a different version alas.
is there any way to get version 1.0
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salahmander2
Posts: 121
Joined: Wed Nov 19, 2014 7:20 pm

Re: Doom: Super Golden Souls

Post by salahmander2 »

Mr Masker wrote:
salahmander2 wrote:
Mr Masker wrote:wait how do you go to a different version of the mod i went to 1.01 and its not letting me enter my save
It's a different version so it's not going to be compatible with saves from a different version alas.
is there any way to get version 1.0
Only best to use it if you never had the aforementioned 100% Star issue on the HUD. If you didn't. It's all okay, there's literally no other differences other than that fix.
Last edited by salahmander2 on Tue Jun 25, 2019 2:12 am, edited 1 time in total.
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Mr Masker
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Re: Doom: Super Golden Souls

Post by Mr Masker »

Thanks mate i almost made a bad mistake there! :mrgreen:
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salahmander2
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Re: Doom: Super Golden Souls

Post by salahmander2 »

Made a minor update for Super Golden Souls. Check OP.
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salahmander2
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Re: Doom: Super Golden Souls

Post by salahmander2 »

It's been a while, thought I'd go back and finish this off! It's close to completion, it just needs a bit of polish here and there and it's all good to go!

For the time being, here is a preview video of 2 new maps for the star world. One of which is the legendary Astral Temple which Batandy found and allowed me to finish off! :D



Astro Airships

https://www.youtube.com/watch?v=iTtWjOAAizQ

Astral Temple
https://www.youtube.com/watch?v=HXfXL_9YvUY
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undeadmonk354
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Location: England

Re: Doom: Super Golden Souls

Post by undeadmonk354 »

This is brilliant! But I have a question, are there any new enemies in Super Golden Souls?
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salahmander2
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Re: Doom: Super Golden Souls

Post by salahmander2 »

undeadmonk354 wrote:This is brilliant! But I have a question, are there any new enemies in Super Golden Souls?
Only new enemies are new bosses, there's also a couple of new traps. One of them influenced by SMB. ^_^
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salahmander2
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Re: Doom: Super Golden Souls

Post by salahmander2 »

Complete version is up. It's been an absolute blast to make so enjoy all!

Link is in OP.
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