Ghastly wrote:I didn't like Painkiller or Serious Sam much.
Thank you!
I didn't feel it quite so much with Painkiller*, but for me, Serious Sam's battle style of "walk into an obvious arena, lock the doors, spawn monsters in a pattern that was wholly decided but a script that you can have no real effect on, spawn wave after wave after wave to make the battles last too long, release you when the script is exhausted and then rinse and repeat for the whole damned game" made playing the game really tedious at times. There were a lot of cool things about Serious Sam but that style of gameplay really sapped the fun out of it for me. The utter predictability of when the fights would start (a real sinking feeling of "here we go again - dull, dull, dull) and the fact that they had to be completed before you were given permission to move on could make it very frustrating to play. However, so many people seem to feel that it is a great game and that the style of gameplay was fine. While many of the battles may have been fast-paced, the fact that you were trapped in a room and could not progress until a script-locked series of events unfolded made the game as a whole very stilted and stop-start and not fast-paced IMO.
So, yes, I also thought the Doom Eternal footage had that kind of feel to it but I shied away from the comparison because I thought that it might be misinterpreted.
*this could be because I only played Painkiller through once and never touched it again, so I'm maybe just not remembering it well.