will183 wrote:Are the enemys supposed to be able to instantly walk up and down different map height levels?
EDIT: encountered another issue, cant reload the XM27 or shoot it since gaining extended mags, i had 50 rounds left in the clip when i couldn't shoot or reload it.
Somagu wrote:I'm actually enjoying this quite a bit more after having played Destiny 2, heheh, had a few things to report from the time I spent playing.
XM27 only seems to take one magazine whether you're reloading just one, or both
MARS B can access Nightmare Rounds regardless of whether you have that upgrade or not
You removed a bunch of cvars from the menu, which means I was stuck having my HP and shield regen turned off, which meant the sharpshooter arm would never cool down. Had to wipe/change the TR_ cvars manually to fix it.
Somagu wrote:Health and shield regen weren't functioning because I had deliberately disabled them in favor of actual health and armor pickups at the time, in an earlier version. That's actually why I had the thought to go find the cvar in the pk3 and see if resetting them fixed it, which it did! Thanks for the quick response, I'll hopefully have more feedback soon.
comet1337 wrote:i booted this up with vanguard
zoom is impossible to use because it gets cancelled immediately
either make it only activate on tap instead of hold, or increase the delay until you can zoom out
why are the standard zombiemen the most dangerous and powerful enemies with inhuman reaction times, accurate high damage hitscan and tons of health
meanwhile shotgunners go down from a single revolver shot
why do monsters have limitless stepheight
why does the player have crazy high stepheight
why can i jump seven miles into the air
why are enemies where there shouldnt be / wander and activate teleport ambushes too early
new hellknights make no noise what so ever
i am full on ammo for weapons i do not have and out for the only weapon i do have, at a point where im supposed to have 3 weapons
all weapons seem to fire bullets out of the players waist
mancs have some sprite weirdness going on with their pain state
i cant tell what weapon is supposed to be what (mg = rl plasma = sg ???)
i dont know what ammo goes where with these weapon names that are the entire bio of said weapon
i have no idea if i even have ammo for a weapon, with it all just being a jumble of number on the side above hexagon soup that is the hud
overall very confusing and frustrating to play
which is weird considering the last version i played was pretty fun and cool
what happened?
TheRailgunner wrote:What was the last version you played?
comet1337 wrote:i don't think i saw a single standard zombieman
and the disparity in power between enemies from the same spawn is insane (a zombieman with smm firepower and baron health)
also when they start infighting, they just shoot 45 degrees up above eachother infinitely
with the player having multi jumps (put a delay on when a double jump can be done after a normal jump to avoid super jumps), the stepheight increase is redundant and only makes me stumble over switches and railings
increased enemy mobility doesnt play nice with map balance with them expecting shit to be and attack from where they are
i open the door from the room i spawn in, shoot a guy, wake all the monsters, and then get swarmed by hellknights that dont respect map boundaries or flow
also having them warp up and down non stop because they brush against a wall is infuriating
the weapon selection system is needlessly complicated and i dont see a reason why it couldnt work the traditional way
doesnt help the keys in the menu are just labelled as "user #"
are they even used for anything essential?
enemies (zombies) dont reliably drop ammo/weapons like they normally do
do you need to have a weapon to pick up ammo for it? i found what i think is shotgun and rifle mags, but couldnt pick them up
(turns out theres some kind of arbitrary trigger for when you can and cant pickup certain ammo and i dont know what it is because i just picked up ammo i previously couldnt and did not pickup any weapons between)
for shooting out of your hip, hug a wall, step back, shoot, step forward again: the decal appears under the entire gun
also the knockback on enemy guns is absurd
you get hit once and are thrown out in the open
also makes melee worthless since you cant get in range
do ammo spawns randomly spawn weapons/ not spawn anything?
[imgur]https://i.imgur.com/jfz6G87.png[/imgur]
how the fuck do i post pics
this is the result of spawning a bunch of zombiemen
with the cloaked guys being the most powerful, this is pretty fuckedTheRailgunner wrote:What was the last version you played?
v0248e
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