(solved) How to tell the player when an monster is nearby?

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YuNoGuy123
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(solved) How to tell the player when an monster is nearby?

Post by YuNoGuy123 »

Currently trying to make a system that tells the player when an enemy is close to them, Have absolutely no clue what i'm doing.
Last edited by YuNoGuy123 on Sat Jun 08, 2019 11:52 am, edited 1 time in total.
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Cherno
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Joined: Tue Dec 06, 2016 11:25 am

Re: How to tell the player when an monster is nearby?

Post by Cherno »

With A_RadiusGive, you can give items to actors around the player. The item, in it's AttachToOwner function override, checks if it's a monster and if yes, gives another item back to the player before removing itself. The presence of the second item in the player's inventory then tells the player that a monster is near.

Edit:

There's also RoughMonsterSearch listed in ZScript actor functions, it's not documented but sounds like it would make things much easier.
YuNoGuy123
Posts: 7
Joined: Wed Nov 02, 2016 6:28 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: How to tell the player when an monster is nearby?

Post by YuNoGuy123 »

Got it working pretty quickly with A_RadiusGive, thank you!
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