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Dwailing wrote:Double Edit: Maybe not, actually. I did the ol' "delete the old ini" and I think that *might* have fixed it. Gonna try playing more to confirm.
Dwailing wrote:I'm having the same problem using an AMD Radeon RX 580 on the most recent 19.5.2 drivers. I'll try to load a game and it'll crash, usually after the second time I try to load a save. This isn't just one person's problem.
Edit: For clarification, I'm using the latest dev build of GZDoom.
Double Edit: Maybe not, actually. I did the ol' "delete the old ini" and I think that *might* have fixed it. Gonna try playing more to confirm.
dpJudas wrote:Dwailing wrote:Double Edit: Maybe not, actually. I did the ol' "delete the old ini" and I think that *might* have fixed it. Gonna try playing more to confirm.
Did you keep the old ini? It would help a lot if we could figure out which setting is causing it.
Dwailing wrote:Hang on, no, I think I've got it. I, uh, I think it's the Bloom shader again. XD
Edit: Yeah, when I turn bloom off I can save and load as many times as I like, but when I turn it on it immediately crashes when I try to save.
MasterBeavis wrote:I just turn on Bloom effect, Lens Distortion, and Ambient ocolision and after going in game and saving 2 or 3 times boom crash but turning them off fixes it
dpJudas wrote:I can see MasterBeavis has multisampling enabled as well. @Beavis: what happens if you turn multisampling off?
It is certainly a possibility that changing settings could cause a problem, but then that should make it stable whenever you're just playing with your normal settings, whatever they might be.
Edit: hmm, the bloom you say?
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