[minimod][v2.0.1] Target Spy: Health Bar on Steroids

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affandede
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Re: [minimod][v1.9] Target Spy: Health Bars++

Post by affandede »

My man m8f is at it again with his QoL mods
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Tesculpture
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Re: [minimod][v1.9] Target Spy: Health Bars++

Post by Tesculpture »

Bug: Turning on Named Kill Confirmations causes the game to crash upon destroying a barrel. Normal Kill Confirmations work fine.
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m8f
 
 
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Re: [minimod][v1.9] Target Spy: Health Bars++

Post by m8f »

Tesculpture wrote:Bug: Turning on Named Kill Confirmations causes the game to crash upon destroying a barrel. Normal Kill Confirmations work fine.
Thanks for reporting!

Fixed in 1.9.1. Changes:

- fixed Named Kill Confirmations crashing the game upon destroying a barrel;
- add new small font to the lists of fonts.
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Silentdarkness12
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Re: [minimod][v1.9.1] Target Spy: Health Bars++

Post by Silentdarkness12 »

Me and my friend tried to set up some co-op, and my friend who is joining a game I hosted has a crash instantly. An address zero crash.

https://steamuserimages-a.akamaihd.net/ ... 034796861/
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Re: [minimod][v1.9.1] Target Spy: Health Bars++

Post by m8f »

Hmm. Cannot reproduce on my side on GZDoom 4.2.1.

Does it happen repeatedly?
Can you try on GZDoom 4.2.1 (both machines)?
Can you please send me your Target Spy settings (everything in your .ini file that starts with "m8f_ts_"), or your .ini file?
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Re: [minimod][v1.10] Target Spy: Health Bars++

Post by m8f »

Silentdarkness12 wrote:An address zero crash.
Welp, I don't have enough information on how to reproduce this crash.



An update! Version 1.10 is up. Changes:
- add color codes support in actor tags (now mod authors can paint monster names);
- add an option to display target class name, if it's different from the tag.
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Re: [minimod][v1.10] Target Spy: Health Bars++

Post by Silentdarkness12 »

Nevermind what was going on with me. My friend apparently had the wrong GZDoom version.
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Re: [minimod][v1.11] Target Spy: Health Bars++

Post by m8f »

Small update. v1.11 is out: https://www.mediafire.com/file/ujd7gid6 ... 1.pk3/file

Changes:
- better support for LegenDoomLight;
- support for DoomRPG (proper monster health and level). Make sure you get the most recent DoomRGP version.
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Carrotear
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Re: [minimod][v1.11] Target Spy: Health Bars++

Post by Carrotear »

I'd love to use this mod more often, but it lags a lot on my hardware.
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Re: [minimod][v1.11] Target Spy: Health Bars++

Post by m8f »

Carrotear wrote:I'd love to use this mod more often, but it lags a lot on my hardware.
Do you have Target Frame enabled?

Edit: or Position on Target: Above/Below?
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Re: [minimod][v1.11] Target Spy: Health Bars++

Post by Carrotear »

That could be it. I'll keep testing it.
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Re: [minimod][v1.11] Target Spy: Health Bars++

Post by m8f »

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Carrotear
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Re: [minimod][v1.11] Target Spy: Health Bars++

Post by Carrotear »

I used fraps to help with the Framerate numbers.

With 1.11
When on: 65 to 50 fps
When off: 68 to 47

With 1.11.1
When on: 66 to 47 fps
When off: 69 to 48 fps
I also get a message "Warning, cannot get rendering mode"

When I start moving around shooting things the fps drops between 60 to 15 depending on the mods I run. However that's normal to me since my rig is 10 yrs old and I've accepted that, with target spy on is when I start noticing it dropping faster. I'm also using the latest stable LZDOOM build. I hope that hel[ps.
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Re: [minimod][v1.11] Target Spy: Health Bars++

Post by m8f »

I don't know how reliable fraps is, and if it introduces performance drop on its own. Too see fps, It may be more convenient to just type this in console:

Code: Select all

vid_fps true
As far as I know, "Warning, cannot get rendering mode" message should appear exactly never. That's a complete mystery to me how you are able to see it. Is it really LZDoom 3.83a?

Also, Precise Crosshair has similar parts under the hood. If you tried it, did you observe performance drops too?
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Carrotear
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Re: [minimod][v1.11] Target Spy: Health Bars++

Post by Carrotear »

Holy crudsicules I didn't know there was a new build up from a few days ago. I'll check that out.

Also I don't think I have any issues with Precise Crosshair.

EDIT: When I run it with guncaster I get that rendering message.
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