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Ever wish Michael Bay had made Doom? Well now you can live that dream! Boom Power Reborn is a continuation of ELFLE's mod Boom Power, which makes every monster explode when they die.
Features:
Monsters explode when they die! The intensity is based on monster health, and can be configured in the options menu.
Works with any gameplay/DEHACKED mods (in theory)! Works with Heretic/Hexen/Strife too!
Fireballs, Novas, and Nukes! Items to further make explosions!
Don't fear explosions! Configurable damage resistance to explosions!
ICARUSLIV3S's old video of the original Boom Power:
Changelog:
Spoiler:
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VERSION 1.0.1 - 6 July 2019
Hotfix to allow the mod to run in GZDoom 4.1.3. A null-pointer check was missing which would cause a crash.
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VERSION 1.0.0 - 4 June 2019
Converted mod to ZScript. Removed unnecessary actors; renamed and reorganized files to be easier to work with.
Monster explosions are now handled with an event-handler. The intensity and explosion delay is now determined by monster health breakpoints (this is user-configurable). This makes the mod generic now (i.e. it will work with mods now).
Tier system removed entirely. Since Boom Power Plus ensured you always have maximum power items anyway, this system was pointless. The values have been scaled down to make more sense now (i.e. instead of 90 max/3 use for fireballs, it is 30/1 now).
Kamikaze Pukan item restored. Additionally, it now resurrects a dead player during the nuclear explosion (this can be toggled in the options).
The health/armor bonuses gained on explosion combos have been removed. Instead, the player can now has complete immunity to friendly (item) explosions, and toggleable resistance to non-friendly (monster) explosions (default 90%).
Nashgore has been removed, to allow monster mod compatibility.
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Boom Power Plus - 1 April 2017
Now compatible with Russian Overkill and any other mods that add custom classes.
Changed names of items and added tags, so they don't look unprofessional (FireWallAroundINV is now Boom Fire Nova and so on.).
Fire Nova (previously Firewall) now grants a 5 second shield of invulnurability, so the firewall doesn't end up killing you (due to removal of boom player class that originally gave immunity to fire, in order to make the mod work for Russian Overkill and other mods).
Added an onscreen message and orange color filter whenever Fire Nova item is used, to let you know when its on and how long you are invincible.
Increased speed of fireball projectile.
All fireballs are now always Tier 3 fireballs.
Increased speed of pocket nuke, so you can toss it farther and be more tactical with it.
Max items and Item drop amounts are now higher. (Balanced for Russian Overkill).
MAX: 90 Fireballs (uses 3 per activation, so 30 fireballs can be carried at once).
MAX: 60 Fire Novas (uses 3 per activation, so 20 fire novas can be carried at once).
MAX: 10 Pocket Nukes.
Kamikaze Pukan item removed (No idea how to make this work without a custom class).
[/list]
Last edited by 3saster on Sat Jul 06, 2019 1:33 pm, edited 1 time in total.
*Loads Boom Power Reborn with Run For It and Chaos Corpses*
*Tries to grab the Chainsaw in the Entryway; it gets up and runs*
*Shoots the Chainsaw; it responds by flying off at high speed, bouncing off the wall, hurtling back toward him and exploding as it passes by, killing him*
When using the Boom Power Reborn mod this error comes up using the latest beta build. Running the mod with the 3.7 version of GZDoom works without issue. I also tried the latest official release (4.1.3) and the same error came up. No other mods were running at the time.
Thanks mental, I pushed a hotfix in the meantime to add the null-pointer check. Do you know why it worked it 4.1.2 and below? This should have never worked in the first place.
For everyone else, new version is up, and when I get more time to work on this, expect more stuff and ways to explode your enemies!
To start off GREAT WORK
but kind of a small problem i am having with
Boom Power Plus - 1 April 2017
* All fireballs are now always Tier 3 fireballs.
VERSION 1.0.0 - 4 June 2019
* Tier system removed entirely. Since Boom Power Plus ensured you always have maximum power items anyway, this system was pointless. The values have been scaled down to make more sense now (i.e. instead of 90 max/3 use for fireballs, it is 30/1 now).
I assume that is supposed to make all the fireballs the BIG bad one but it doesn't do that, now they are randomized between small medium and BIG, removing the tier system shouldn't make them random, but it should just make them all max power/tire3 ones right? well it isn't if that the case.
also
Boom Power Plus - 1 April 2017
* Fire Nova (previously Firewall) now grants a 5 second shield of invulnerability, so the firewall doesn't end up killing you (due to removal of boom player class that originally gave immunity to fire, in order to make the mod work for Russian Overkill and other mods).
* Added an onscreen message and orange color filter whenever Fire Nova item is used, to let you know when its on and how long you are invincible.
Good change, but please do add an option to turn off the message and only leave the orange flashing screen for a more subtle and less IN YO FACE indicator for the invulnerability.
Another bug with the Firewall/Fire Nova is that the first one seems not to spread and just say where the player was staning really dense, no matter where or when you use it, so thats that
using, if that important.
GzDOOM v4.5.0 > DOOM 2: Hell on Earth
"Ah what do you know my Boom juce isnt as volatile as I....., "
"Flaming cactus"
~Dr Heinz Doofenshmirtz