[3.4!] FINAL DOOMER +
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [2.4] FINAL DOOMER +
Hey, quick question about the mod's guts; why does it touch the keycards? It conflicts with SmoothDoom, since that one defines a "SmoothKeycard" actor for each one and apply a glow to them.
Re: [2.4] FINAL DOOMER +
All my mods have a shared keycard system for coop. When someone gets a key, all players will recieve the key.Setoncio wrote:Hey, quick question about the mod's guts; why does it touch the keycards? It conflicts with SmoothDoom, since that one defines a "SmoothKeycard" actor for each one and apply a glow to them.
Final Doomer touches all the items, so keys aren't the only thing altered.
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Re: [2.4] FINAL DOOMER +
I found a bug: when picking up an invulnerability sphere, the screen goes black.
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Re: [2.4] FINAL DOOMER +
Sounds familiar...Stephen312312 wrote:I found a bug: when picking up an invulnerability sphere, the screen goes black.
Re: [2.4] FINAL DOOMER +
Is there an option where it disables the weaponless transition to the next level?
Like when I finish the level but then in the next level starts it takes my weapons away.
Like when I finish the level but then in the next level starts it takes my weapons away.
Re: [2.4] FINAL DOOMER +
Never mind I figured it out.john190 wrote:Is there an option where it disables the weaponless transition to the next level?
Like when I finish the level but then in the next level starts it takes my weapons away.
- CyborgParrot
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Re: [2.4] FINAL DOOMER +
Really good Weapons Mod, they fit so nicely with the WAD's they're made for!
It would nice if this had it's own Monster Sets to go with each Arsenal, and every Arsenal had it's own unique colored and patterned Glove Sprites like the TNT and AA Weapons do (example: Green Camoflage Gloves for Plutonia Arsenal).
Other than that it's a really good Mod.
It would nice if this had it's own Monster Sets to go with each Arsenal, and every Arsenal had it's own unique colored and patterned Glove Sprites like the TNT and AA Weapons do (example: Green Camoflage Gloves for Plutonia Arsenal).
Other than that it's a really good Mod.
Re: [2.4] FINAL DOOMER +
Playing with Final Doomer HUD only for quite a while and i have a 2 suggestions:
-doomguy mugshot in lower left corner, over the health indicator
-berserk pack indicator just like in GZdoom hud
-doomguy mugshot in lower left corner, over the health indicator
-berserk pack indicator just like in GZdoom hud
Re: [2.4] FINAL DOOMER +
Hmm, not sure about the mugshot, but the berserk is definitely a good idea.Zaratul wrote:Playing with Final Doomer HUD only for quite a while and i have a 2 suggestions:
-doomguy mugshot in lower left corner, over the health indicator
-berserk pack indicator just like in GZdoom hud
- CasualScrub
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Re: [2.4] FINAL DOOMER +
Not trying to pester at all, just curious how progress on the mod has come along and if there's an estimation on next release.
Re: [2.4] FINAL DOOMER +
CasualScrub wrote:Not trying to pester at all, just curious how progress on the mod has come along and if there's an estimation on next release.
- Captain J
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Re: [2.4] FINAL DOOMER +
'Member Final Doomer ++? Ooooo I 'member!
EDIT: I'm joking, btw. Let us just not post off-topic stuff until the author tell us what is new first.
EDIT: I'm joking, btw. Let us just not post off-topic stuff until the author tell us what is new first.
Last edited by Captain J on Fri Jun 07, 2019 4:22 am, edited 2 times in total.
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Re: [2.4] FINAL DOOMER +
Excuse me, whaaaaaaaat?!
- Tesculpture
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Re: [2.4] FINAL DOOMER +
On the subject of Berserk, could you add an option for whether you auto-switch to melee on getting a B-Pack, like you have in LegenDoom?
Re: [2.4] FINAL DOOMER +
Already didTesculpture wrote:On the subject of Berserk, could you add an option for whether you auto-switch to melee on getting a B-Pack, like you have in LegenDoom?