slyrboi wrote:had a bug, invalid handgun caller
Lemonore wrote:slyrboi wrote:had a bug, invalid handgun caller
AFAIK it only happens if you have the Magnum as a starting weapon. Change it back to Handgun.
Beezle wrote:wait for DeathStalker to update the mod. If use use GZDoom 3.6 it that issue won't be present, but anything newer you can't start with Magnum.
Kellion wrote:So I gave your mod a shot... Well, several shots, multiple version shots.
Okay, its really fun, love it to bits. Though for whatever reason I feel like the sounds in the newer versions were toned down. They feel less punchy that the previous ones, which is the main reason why I stuck with older versions. But besides that its quite fun.
Also it wouldn't be a bad idea to include a weapon damage slider in the options menu, its probably your choice that they are this powerful, but when dual wielding is added to the mix. Well... It gets easy, really easy.
Lemonore wrote:The mod's main menu is kickass! What's the song, though? Couldn't find it anywhere in the credits.
Lemonore wrote:slyrboi wrote:had a bug, invalid handgun caller
AFAIK it only happens if you have the Magnum as a starting weapon. Change it back to Handgun.
slyrboi wrote:
thanks friend, i just too dumb to find it out, still any info about the upgrade kits? i don't know how to use it
Spoiler: Changelog (it's probably incomplete)
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