Rebel Rumble V.1.6: Everlasting Battle Vigilance

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Re: Rebel Rumble V.1.6: Everlasting Battle Vigilance

Postby Captain J » Tue Jun 04, 2019 5:37 am

Breaking news! So i just played Rebel Rumble for a Hour ago and i wasn't so satisfied with the present stuff this mod has. Especially Arbalests Spamming their projectiles and Civilians Screaming for Help... CONSTANTLY. I'm sure you fellas also had the same pain. But worry not! I just fixed some of the major problems. And here are the Changes;
Code: Select allExpand view
- Increased Striker's Spotting Range and Marker effect, so you can predict where to Mark the Spot!

- Corrected some Misreading Pickup Messages. Like Lovebird Tag and Necochet.

- Increased Movie-Star Rifle's Rate of Fire. FINALLY.

- Increased SPAM Mines' Blast Radius

- Assailant's Grey Homing Missiles will 100% Hurt you when they directly hits you.

- Heavily nerfed Arbalest. I just couldn't stand against them Spamming Projectiles...

- Marksman's Projectile Position lowered because they don't do Jack Crap above the Ceiling.

- Double Crusher's Hitscan Attack does not kill Civilians anymore.

- Butaneer plays some pain sounds when get hit.

- Fixed Big Lardy's Problem where he only does Primary Fire after sending the Lader Reinforcement. Now he does extra attacks as intended.

- Nerfed Revoltte's Power Bomb Severely, but now its pallets spawn properly, does better job clearing the crowd.

- Slightly Decreased Sprayshot's Projectile Spread. Because you mostly cannot make direct hits from mid-range.

- The Hostages will talk less. FINALLY(1.5).

- Resisto's Power Bomb Flame will travel extra further.

- Increased Cavalry's Attacking Chance.
And however if you don't the changes, you can download the previous version of the mod and so the recent version at the First Page. Thanks for reading and have fun!
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Re: Rebel Rumble V.1.6: Everlasting Battle Vigilance

Postby Facínora » Sat Aug 31, 2019 7:37 am

I played Rebel Rumble to make this video and I loved it so much. It really feels like a shmup with a first person perspective. And I thought Netronian Chaos was awesome enough...
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Re: Rebel Rumble V.1.6: Everlasting Battle Vigilance

Postby Captain J » Sat Aug 31, 2019 11:48 am

I'll be check out your video. Thanks for playing and liking my humble mod!☆
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Re: Rebel Rumble V.1.6: Everlasting Battle Vigilance

Postby Captain J » Thu Jan 02, 2020 11:48 am

A little bit of update:

- Just like Netronian Chaos, i've lowered the volume of some footstep and diving sound effect.

- No more of enemies playing overused stock footstep sound for a change.
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Re: Rebel Rumble V.1.6: Everlasting Battle Vigilance

Postby skdursh » Thu Jan 02, 2020 4:55 pm

Any reason you didn't call it v1.6.1 or something along those lines? In my files I already have a v1.6 for this mod but by looking at the date on the mediafire link I see that the v1.6 uploaded there was at least uploaded today, so I am assuming that it is the new version, but just in case I figured I'd say something.
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Re: Rebel Rumble V.1.6: Everlasting Battle Vigilance

Postby Captain J » Fri Jan 03, 2020 12:23 am

It's just a small, minor update to the mod. My mod number goes quite different than usual: I don't update the number unless it's a big update like Netronian Chaos'. Make sure you check out the upload date on medifire!
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Re: Rebel Rumble V.1.6: Everlasting Battle Vigilance

Postby D2 Mod Player » Mon Feb 24, 2020 6:14 am

Your graphics make me smile. If I get the time to play some mods, I think your TC's would definitely shine above the crowd in originality and style to be one I choose to spend time with. Thank you for sharing your work with me. :)

PS, was stunned by your repository......
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Re: Rebel Rumble V.1.6: Everlasting Battle Vigilance

Postby Captain J » Mon Feb 24, 2020 6:24 am

Why thank you! I thought only Netronian Chaos was mostly noticed, but nice to see that Rebel Rumble is getting more attention still. Glad you like it!
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