Descentfreak wrote:32-level Doom megawad
Arctangent wrote:Descentfreak wrote:32-level Doom megawad
Do you actually have 32 concepts for levels, or are you just following standard numbers even though there's literally no reason to if you're using ZDoom features?
Spoiler: example
The requestor would have to have the host's IP to send a request. The request to the host would contain a message (not password, just message) field that the host could read before approving the connection. Once connected, but before the downloads begin, a checksum for each file could be sent to the "client" and a search could be made in their designated download folder to see if a download is even necessary for each given file.a launcher where you point to a host, then you connect, but before GZDoom starts you download from the host every single pwad that they've got loaded and load those before joining and nothing else
[imgur]https://i.imgur.com/raQO9fQ.png[/imgur]
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