Gargoyle Station (short set of maps)

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M0RT0S
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Gargoyle Station (short set of maps)

Post by M0RT0S »

Hey I've just recently gotten into creating maps and here's all that I've got so far. The wads name is gargoyle station and consists of 5 small maps that are rather quick to complete. I do hope that you'll enjoy playing them and critique would be much appreciated.
These maps really aren't anything special and I 'm not especially used to map design and all that jazz but I think you'll see where the maps slowly get better when it comes to design philosophy.

Map download:
http://www.mediafire.com/folder/bpi038n ... hsr/shared

The maps require both of the texture wads that are included with it.
The map also utilizes a few new enemy types from realm667.
Spoiler:
Changelog:
Spoiler:



Thanks for Trying my map :o
Last edited by M0RT0S on Sat Jun 08, 2019 5:43 pm, edited 2 times in total.
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Enjay
 
 
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Re: Gargoyle Station (short set of maps)

Post by Enjay »

Post approved but please provide a working dropbox link or alternative.
Beezle
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Re: Gargoyle Station (short set of maps)

Post by Beezle »

Does this require GZDoom, and if so is there a specific version? I briefly play through the first map so far and I really like the reflective surface in the hallway. A little short and cramped, but fun:)
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M0RT0S
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Re: Gargoyle Station (short set of maps)

Post by M0RT0S »

Beezle wrote:Does this require GZDoom, and if so is there a specific version? I briefly play through the first map so far and I really like the reflective surface in the hallway. A little short and cramped, but fun:)
I would definitely recommend using GZDoom and I think any version should do just fine.
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Enjay
 
 
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Re: Gargoyle Station (short set of maps)

Post by Enjay »

Thanks for the fixed link.

The maps were fun to play: an interesting combination of quite an old-school feel combined with quite a few modern features. The bite-sized nature of the maps seemed about right to me too.

There are a few things that I would either describe as mapping errors.
e.g. one early door has its texture pegging set wrong and therefore looks weird when it moves.

There are also few mapping conventions that would have been better to observe:
e.g. restricting key-requiring textures only to indicate something to do with keys rather than being general decoration (esp map01)

e.g. make it so - wherever possible - you find a key requiring door before finding the key. Otherwise, there's no point in the key because you can just get through the door as soon as you find it (just like any other door) if you already have the key

Something else that would have added a bit more polish (but not as polished as the very, very shiny floors in your maps :lol: ) would have been to extend your ZMAPINFO lump to give all of the maps proper map names at the automap and to put your own custom intermission text in place (or simply not show any) instead of seeing the default map06-07 intermission text after map04. That happens because you created a ZMAPINFO entry for map05 and effectively put it into a different cluster to the rest of the maps. So GZDoom shows the end of cluster text when transitioning from map04 to map05.

but, yeah, some fun little maps.

Worth downloading and playing
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M0RT0S
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Re: Gargoyle Station (short set of maps)

Post by M0RT0S »

Thanks, I'll definitely use this feedback when it comes to the creation of future maps.
Still not entirely used to editing lumps and such but I'll get there at some point. :)
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GripZ
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Re: Gargoyle Station (short set of maps)

Post by GripZ »

7.7/10
Its short and simple
and runs pretty fine on my ancient laptop
though i gotta ask, why pit me up with something that is the complete opposite of a menacing demon(Caco Jr.) :( ?
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grouchbag
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Re: Gargoyle Station (short set of maps)

Post by grouchbag »

I agree. Very much fun to play and very nice looking! :D
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gamevoin
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Re: Gargoyle Station (short set of maps)

Post by gamevoin »

I'd agree with the things already said above: a solid set of short maps, with pretty good detail - my personal gripes would be that the ceiling feels a bit flat compared to everything else, and the fog in the Hellscape is a bit too heavy.
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Rex705
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Re: Gargoyle Station (short set of maps)

Post by Rex705 »

Pretty fun maps with some nice design like everyone has said. I look forward to seeing more. I did a video :)

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M0RT0S
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Re: Gargoyle Station (short set of maps)

Post by M0RT0S »

Rex705 wrote:Pretty fun maps with some nice design like everyone has said. I look forward to seeing more. I did a video :)

Hey thanks for playing the maps and I'm glad to hear you enjoyed 'em.
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