The WIP Thread

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Cherno
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Re: The WIP Thread

Post by Cherno »

neoworm wrote:
Nash wrote:Model-based door system that correctly blocks line of sight and sound without any mapper intervention (it just knows which linedef to find and set/unset the flags)
Sooo... Once I figure out how to reliably convert blender models to MD3 I will make some doors too...
Export to FBX, then use Noesis Model Viwer to import the FBX and export to MD3.
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leileilol
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Re: The WIP Thread

Post by leileilol »

Blender's FBX exporter is crap, i'd advise downloading the IQM scripts and export IQMs instead as that's a better written exporter and serves well as an exchange format for Noesis. It's what I do if I want MD3s that don't suck.


Many of Blender's exporters seem written to satisfy only bare tutorial implementations...
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Cherno
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Re: The WIP Thread

Post by Cherno »

Never had a problem but then again I don't use Blender as much... Noesis reads other formats too, so maybe just use another one that supports animation :)
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neoworm
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Re: The WIP Thread

Post by neoworm »

IQM plugin also isn't updated for 2.8 as far as I know.
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Batandy
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Re: The WIP Thread

Post by Batandy »

Simpler times, those were the days...
Image

You might appreciate it even more in HD: https://i.imgur.com/x9Lxyp3.png
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StroggVorbis
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Re: The WIP Thread

Post by StroggVorbis »

Batandy wrote:Simpler times, those were the days...

You might appreciate it even more in HD: https://i.imgur.com/x9Lxyp3.png
11217770 :o

Edit: Nevermind, I figured it out now :P
Gez
 
 
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Re: The WIP Thread

Post by Gez »

Quite Recondite. Can One Discern Eventually?
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

The Riddle is not really abstruse nor unintentionally-surreptitious enough! Every single Screenshot of GS1 is unflinching, after all! So does its Sequel.

... My point is, how many old words we can speak up next? :P
Gez
 
 
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Re: The WIP Thread

Post by Gez »

Well I needed an adjective starting with 'r' and meaning "hidden".
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Spoiler:
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Scripten
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Re: The WIP Thread

Post by Scripten »

Spoiler:
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Batandy
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Re: The WIP Thread

Post by Batandy »

Scripten wrote:
Spoiler:
Spoiler:
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StroggVorbis
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Re: The WIP Thread

Post by StroggVorbis »

Spoiler:
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Kinsie
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Re: The WIP Thread

Post by Kinsie »

The shootable/destroyable EvilEye prop in MetaDoom was causing issues with progression in SIGIL, so I added a little code to replace it with a more traditional version of the prop for maps starting with "E5", fixing the issue.

Then I thought... why stop there...?
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abbuw
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Re: The WIP Thread

Post by abbuw »

Introducing abbuw's magical* light shaft gimmick, instantly** improve any bland boring hallway with next gen*** graphical effects!!



*visual effect is not magical
**visual effect is not instant
***next gen circa 2003
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