Spoiler:Doomguy Must Die!
Version 2.0 overhaul!
DoomGuy Must Die! has been refocused into a joke/troll/novelty mod. One Punch Guy has been removed, and there are now 3 flavors of pain to choose from depending on your mood.
- Generic Marine player class added as a joke. He has 30% max HP but carries a Rifle at the start with 100 rounds to help you blaze through enemies.
- I added a Rifle to the Zombiemen on Drop. This is obvious because the Generic Marine player class was added and starts with the Rifle. What is also obvious is that the Generic Marine is stupid and you should probably just play as DoomGuy and pick up the Rifle from your dead friends instead. Or don't. I started wheezing and coughing from dying in 3 hits and am easily amused. Patch notes are dumb.
- Pistol animations improved. This does nothing for you, but you should be happy this exists.
- Imp Fireball speed increased.
- All enemies are now fast as fuck, boi.
- I added an MP40 to the WolfensteinSS because Nazis aren't cool, but their guns are pretty cool.
FAQ:
Q: Why?
A: Because Doom isn't hard enough, and you need this to satisfy your morbid masochistic desires.
Q: Why use Boondorl's coding as a base?
A: Because he's a better coder (and I'm a hack) and his mod does things under the hood to Doom that make it more difficult. You should download it and try it out; his coding is better, and the difficulty in his version is much more balanced and not meant to be bullshit.
Q: ur cute do you work out?
A: idk but you should use Vanilla Essence for this mod and for lots of other mods too.
Q: Why even mention Vanilla Essence?
A: Gimme that clout. I need that cl- I mean, uh, it's a good mod.



