Doomguy Must Die!

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mrtaterz
Posts: 236
Joined: Wed Feb 14, 2018 8:47 pm
Graphics Processor: nVidia with Vulkan support
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Doomguy Must Die!

Post by mrtaterz »

This uses Doom But Its Harder Except Its Still Realistically Beatable™ by Boondorl as a base.
Spoiler:
Doomguy Must Die!


Version 2.0 overhaul!
DoomGuy Must Die! has been refocused into a joke/troll/novelty mod. One Punch Guy has been removed, and there are now 3 flavors of pain to choose from depending on your mood.
  • Generic Marine player class added as a joke. He has 30% max HP but carries a Rifle at the start with 100 rounds to help you blaze through enemies.
  • I added a Rifle to the Zombiemen on Drop. This is obvious because the Generic Marine player class was added and starts with the Rifle. What is also obvious is that the Generic Marine is stupid and you should probably just play as DoomGuy and pick up the Rifle from your dead friends instead. Or don't. I started wheezing and coughing from dying in 3 hits and am easily amused. Patch notes are dumb.
  • Pistol animations improved. This does nothing for you, but you should be happy this exists.
  • Imp Fireball speed increased.
  • All enemies are now fast as fuck, boi.
  • I added an MP40 to the WolfensteinSS because Nazis aren't cool, but their guns are pretty cool.

FAQ:
Q: Why?
A: Because Doom isn't hard enough, and you need this to satisfy your morbid masochistic desires.

Q: Why use Boondorl's coding as a base?
A: Because he's a better coder (and I'm a hack) and his mod does things under the hood to Doom that make it more difficult. You should download it and try it out; his coding is better, and the difficulty in his version is much more balanced and not meant to be bullshit.

Q: ur cute do you work out?
A: idk but you should use Vanilla Essence for this mod and for lots of other mods too.

Q: Why even mention Vanilla Essence?
A: Gimme that clout. I need that cl- I mean, uh, it's a good mod.
Last edited by mrtaterz on Sun Feb 09, 2020 6:27 pm, edited 29 times in total.
slyrboi
Posts: 50
Joined: Fri Mar 01, 2019 2:30 am

Re: Doomguy Must Die!

Post by slyrboi »

Cool, yet the title is HERESY!
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mrtaterz
Posts: 236
Joined: Wed Feb 14, 2018 8:47 pm
Graphics Processor: nVidia with Vulkan support
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Re: Doomguy Must Die!

Post by mrtaterz »

slyrboi wrote:Cool, yet the title is HERESY!
Did Doomguy die, though?
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UnbornDecay25
Posts: 128
Joined: Tue Oct 30, 2018 6:51 am

Re: Doomguy Must Die!

Post by UnbornDecay25 »

Devils never cry? Well they certainly will if you manage to pass this
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mrtaterz
Posts: 236
Joined: Wed Feb 14, 2018 8:47 pm
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Re: Doomguy Must Die!

Post by mrtaterz »

UnbornDecay25 wrote:Devils never cry? Well they certainly will if you manage to pass this
If you somehow manage to make it past the first episode of Doom without crying or losing your sanity, let me know.
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mrtaterz
Posts: 236
Joined: Wed Feb 14, 2018 8:47 pm
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Re: Doomguy Must Die! (1.1)

Post by mrtaterz »

Version 1.1 update!
  • I learnt how to use gameinfo.txt
    Rebalanced Nightmare Difficulty (Ammo factor was 2.0, is back to 1.0 now) and changed how respawn timers work on Doomguy Must Die! difficulty.
This should hopefully make your experience when launching the game 10x better (because I like unique game banners and it helps put me in the mood right before launching a mod)
and the respawn timers in Doomguy Must Die! difficulty should be way more lenient.
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mrtaterz
Posts: 236
Joined: Wed Feb 14, 2018 8:47 pm
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Re: Doomguy Must Die! (1.2)

Post by mrtaterz »

Version 1.2 update!
Josh771's Universal Enhanced AI has been integrated into my mod. Enjoy even further pain and torture!
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mrtaterz
Posts: 236
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Re: Doomguy Must Die! + One Punch Guy (1.3)

Post by mrtaterz »

Version 1.3 update!
  • I rebalanced Nightmare difficulty by enabling cheats and increasing enemy respawn time to 30 seconds.
    You may notice the addition of armor bonuses. Enjoy. It will add to your longevity on Doomguy Must Die! difficulty.
    Armor Factor has been balanced to "2.0" on all difficulties.
    Respawn times on Doomguy Must Die! difficulty have been increased to 60 seconds, and enemies only respawn once.
    Weenie Hut Junior has been replaced with One Punch Guy, which focuses on giving the player Berserk packs to survive. I know people will get frustrated, so you don't need to quit my mod to deflate and calm down; just play One Punch Guy and punch demons instead of torturing yourself!
    Enemies drop health bonuses to help you survive now!
    I have removed the additional Zombiemen as they are overkill.
I would like feedback for this mod, and I appreciate any input! Thank you so much to the people who enjoy this mod, I know there are times where Doom is fine, but it also isn't enough, as it seems like it can be too easy at times, and I hope this mod alleviates that issue for some people!
User avatar
mrtaterz
Posts: 236
Joined: Wed Feb 14, 2018 8:47 pm
Graphics Processor: nVidia with Vulkan support
Contact:

Doomguy Must Die!

Post by mrtaterz »

Version 2.0 overhaul!
DoomGuy Must Die! has been refocused into a joke/troll/novelty mod. One Punch Guy has been removed, and there are now 3 flavors of pain to choose from depending on your mood.
  • Generic Marine player class added as a joke. He has 30% max HP but carries a Rifle at the start with 100 rounds to help you blaze through enemies.
  • I added a Rifle to the Zombiemen on Drop. This is obvious because the Generic Marine player class was added and starts with the Rifle. What is also obvious is that the Generic Marine is stupid and you should probably just play as DoomGuy and pick up the Rifle from your dead friends instead. Or don't. I started wheezing and coughing from dying in 3 hits and am easily amused. Patch notes are dumb.
  • Pistol animations improved. This does nothing for you, but you should be happy this exists.
  • Imp Fireball speed increased.
  • All enemies are now fast as fuck, boi.
  • I added an MP40 to the WolfensteinSS because Nazis aren't cool, but their guns are pretty cool.
User avatar
mrtaterz
Posts: 236
Joined: Wed Feb 14, 2018 8:47 pm
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Doomguy Must Die!

Post by mrtaterz »

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