[close me]Medium success compiling the source...

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Chilvence
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[close me]Medium success compiling the source...

Post by Chilvence »

Heh, well I managed to compile a working 1.22 executable (after finding out that midas has been renamed to housemarque....)

But compiling 52 just gives me a bunch of errors (mostly related to flac it seems) Would anyone be kind enough to look at my build log and suggest what the problem could be?

I'm sorry to bother everyone with noobish pleas for help . I realise that by helping me out, no one is likely to benefit much. But it would be very kind if anyone could ;)

its here if you feel like helping:

http://www.stateoftheworld.eclipse.co.u ... ildlog.txt

:oops: cant even get the bbcode syntax right....
Last edited by Chilvence on Sat Nov 08, 2003 6:31 am, edited 1 time in total.
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Chilvence
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Post by Chilvence »

Ahhh forget it, I was just doing something stupid (as you might expect :D)

I got it working anyway. Now to make all the enemies shoot apple pie....
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Bio Hazard
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Post by Bio Hazard »

Chilvence wrote:enemies shoot apple pie....
oooooooh... hurry up on that one...
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Chilvence
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Post by Chilvence »

Heh, put that one on hold. I actually have different plans, but since it remains to be seen whether I'll learn this or not, I'm gonna shutup.
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Bio Hazard
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Post by Bio Hazard »

:)
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Chilvence
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Post by Chilvence »

Wow Randy. As testament to how easy you made it to add weapons and actors, I have been able to do it, within 20 minutes of starting up.
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Lexus Alyus
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Post by Lexus Alyus »

What is a good and free compiler to use... I havn't got a clue about this stuff, but I'm gonna have a go :-) (I played with QC, had no idea about C but managed to create a decent amount of weapons, mind, it was mostly copy and paste of old code :-D, but it worked :-).).
Ah, I remreber one patch where I took the code from someone's fiend pentagram and made the player do this cool matrix style karete kick (with cheesy sound to acompany it :-D), oh the memories :-).

:twisted:
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Chilvence
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Post by Chilvence »

I couldnt get DevCpp to work, no matter how long and hard I tried. It just wont compile the zdoom code. Well thats not quite true, it compiles it fine, but when it goes to make the exe it explodes with "command line too long" error.

You might have more luck with it: http://www.bloodshed.net/

Funny, Im doing more or less the same thing as you did (but its fun, heh)
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Lexus Alyus
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Post by Lexus Alyus »

Thanx man, time to add multiple blood colours! :-D if this program works :-D

:twisted:
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