affandede wrote:Hey Dino, is there any chance for Vindicated monsters to get released as a seperate monster addon, to be used with other gameplay mods? Because they are really dope.
Spoiler:
Frozenwolf150 wrote:Possibly a bug report. I'm almost halfway through the Hell on Earth Starter Pack variant that comes with this mod, so I don't know if this occurs with other map packs. I found the opening stages too easy for my liking, so I changed the monster customization to "Masochist." This worked for the first 10 maps, as I consistently saw high level monsters. After I got to HDAY11 "Return to Earth" though, for some reason all the monsters changed back to low level versions. There were a few dark imps scattered in at random, but all the other monsters were the standard roster.
This glitch only occurred after playing through all of the maps. I could not reproduce it by starting a new game and using the "changemap" command to warp to later maps.
And an update, this glitch can be reproduced after every 10th map transition. It occurred when moving from HDAY10 to HDAY11, and from HDAY20 to HDAY21. It happens both when using the exit normally, and when using the "changemap" command.
Dinosaur_Nerd wrote:If things are too easy for you, try the upper difficulties with dynamic monsters. Dragon (skill 5) is very challenging, and Last of your Kind (skill 6) is extremely difficult, I tailored it to be very similar to ProjectMSX maximum difficulty (which was painful). As you progress through the game, monsters will get harder and harder. Only skill 6 has "FastMonsters", so if you decide to give "Dragon" difficulty a go, don't worry, you won't be playing Touhou. My scripting also ensures that all the fancy lightning/fire/kick stun effects will be applied to monsters on any difficulty (and I don't use the NOPAIN flag anyway), so you don't have to worry about being stifled on skill 5.
The reason the glitch is occurring is because I screwed up again.
This is a result of the Dynamic Spawn scripts, they are overriding the CVar switch. I have fixed it.
The changemap command is working as intended, dynamic progression requires you play a map for a minimum of 30 seconds for the level to acutally count as a completed level.
In order for monster difficulty to increase, you play through levels, one after another. As you complete levels, the monsters get harder. In DOOM 2 based maps, warping to a specific level will not get you harder monsters, only through progress can you increase the difficulty without manually changing the monster customization switch.
Thanks for the report, I've fixed it on my end.
I can't figure out how to access Deathwind Chapel, the secret map of Heresiarch's Seminary. In vanilla Hexen, the pillars around the portal and the elevator in front of the portal are supposed to start moving upon the Heresiarch's death. However, since there's a new boss replacing the Heresiarch and he teleports away instead of dying, there's nothing to trigger the elevator. I can teleport myself inside the pillar enclosure with the Darkpath spell, but I can't access the portal without "noclip".
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Frozenwolf150 wrote:ETA: Forgot to mention, I got a strange glitch when playing this with Doom. I had just purchased the Pulverizer: Automatic Exploderator upgrade, and nothing else. That upgrade worked fine. But when I switched to the Strucker, I found that had also been mysteriously upgraded as well, as it was going full autofire. I checked the shop and it indicated that even though I didn't own the Strucker Autofire upgrade, it was somehow activated nonetheless, with no way to toggle it off. I could not figure out for the life of me how to reproduce this glitch, as starting a new game and using the cheat codes to make the same purchase didn't have the same effect.
Dinosaur_Nerd wrote:Frozenwolf150 wrote:ETA: Forgot to mention, I got a strange glitch when playing this with Doom. I had just purchased the Pulverizer: Automatic Exploderator upgrade, and nothing else. That upgrade worked fine. But when I switched to the Strucker, I found that had also been mysteriously upgraded as well, as it was going full autofire. I checked the shop and it indicated that even though I didn't own the Strucker Autofire upgrade, it was somehow activated nonetheless, with no way to toggle it off. I could not figure out for the life of me how to reproduce this glitch, as starting a new game and using the cheat codes to make the same purchase didn't have the same effect.
Do you still have the save where this happened?
If you do, I can debug it, otherwise, I may not be able to do much as I've never seen that.
If you have discord and can join the server, that will help much with bugtesting, as I can respond quickly and discuss more easily.
Frozenwolf150 wrote:I think it's this one. Map08 of Memento Mori, in Compendium. Weapon is equipped. The purchase was made in the previous map.
Users browsing this forum: Se7eNytes and 9 guests