[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Image

Working on something.
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Canned Yams
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Re: [SPRITES] Spriting Carnival!!

Post by Canned Yams »

^ oooooooh

also heres a thing
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gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Canned Yams wrote:Yeah, I tried to get the motion of the gun getting flicked back up, but I couldn’t get it to look right in the gif. Might look better in game.
I think it would be better if you instead used the reloading frames in reverse order, without the hands, if you want it to flick shut. Then, all you'd need to do is make an edited frame of the reload with 2 shells inserted.
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

ImageImage

Some progress. I don't like the thick outlines around the scope, though.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

That scope looks kinda wrinkled-ish, but i love the detail of this rifle overall. Nice going!

(lmao 2223 pages and 33334 replies)
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Cabo_Fiambre
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Re: [SPRITES] Spriting Carnival!!

Post by Cabo_Fiambre »

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Last edited by Cabo_Fiambre on Mon Dec 16, 2019 4:56 pm, edited 1 time in total.
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

ImageImage

With hands. I'll straighten out the sight rail at some point...
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Mr.Enchanter
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Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

TheRailgunner wrote:ImageImage
With hands. I'll straighten out the sight rail at some point...
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hmmm
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Mr.Enchanter wrote:
TheRailgunner wrote:ImageImage
With hands. I'll straighten out the sight rail at some point...
Image
hmmm
Dat trigger discipline.

Still not satisfied with this scope:

ImageImage
willkuer
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Re: [SPRITES] Spriting Carnival!!

Post by willkuer »

TheRailgunner wrote:
Dat trigger discipline.

Still not satisfied with this scope:
*Image*
Keep that finger straight ^^

Anyways, maybe the scope has too many ribs? I think it'll work with one rib each at the front and back end, maybe two in the middle combined with some detail like a focus knob on the side and a screw/washer at the top or something alike?

Personally I like the one without scope too, it's great sprite work! I could imagine a dot sight or something to go along with it :)
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

It's funny that you mention that...

Image

Though a more visible one mounted on the rail would look pretty good. Mostly working on some sprite improvements for The Trooper, though some of this stuff is likely to be used for some secondary project.

Image

Have some, um, fuck, what are those rings at the part where the handguard meets the barrel called again? Well, have some anyway.
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Looks like a compensator is attached now with that edit. Nice. Though I think the underbarrel portion should either be cut down to the ring length or have no ring, as it would look more realistic IMO.

EDIT:
Spoiler:
willkuer
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Re: [SPRITES] Spriting Carnival!!

Post by willkuer »

Btw, I quickly cobbled these two things together to see the sprites in motion. I suppose, the shotguns work okay, not perfect, but okay for the limited frames there are.





Played with NashGore™.
Last edited by willkuer on Wed May 22, 2019 1:10 pm, edited 1 time in total.
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TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

dude can you pm me those dusk guns ill hook them up with the actual dusk shotgun sound
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Pretty nice and detailed animations and sound effects. Except that Lever Action Shotgun might need some reinforced cocking sound, though! Loud and Metallic, you know?
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