GZDoom g.4.1.2 New problems with custom scaled font for Menu

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Gato303
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GZDoom g.4.1.2 New problems with custom scaled font for Menu

Post by Gato303 »

Good evening, I recently updated to GZDoom g.4.1.2 using the DRD Team Debian Repository.

And now, additional to the problems I had with the custom HUD with scaled custom font on g.3.7 viewtopic.php?f=50&t=63532,
now I have additional problems regarding using a custom scaled font (using TEXTURES) on the Menus.

On previous versions like g.3.0.1, it works OK, both the custom HUD and the Menus with custom scaled Font, but in g.4.1.2 the fonts are not showing at all or showing the default font.

Examples:

Main Menu:
g.3.0.1 to the left.  g4.1.2 to the right
g.3.0.1 to the left. g4.1.2 to the right
Choose Player Class Menu:
g.3.0.1 to the left.  g4.1.2 to the right
g.3.0.1 to the left. g4.1.2 to the right
Please, if someone can tell what I can do? Is it a configuration problem?

My system is:
Dell Inspiron Laptop N5110
OS: Linux Mint 19 64bits Cinnamon
CPU: intel core i7 2630QM @ 2.00GHz
RAM: 8 GB DDR3 1333 MHz
HDD: 640 GB Seagate
Video: Nvidia GT525M 512 MB
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: GZDoom g.4.1.2 New problems with custom scaled font for

Post by Graf Zahl »

I can't tell what's wrong with the first screenshot, you'll have to post an example.
The second one is to be expected. The font for the menus has been replaced for readability and localization purposes and will no longer use the mod provided SmallFont.
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Gato303
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Re: GZDoom g.4.1.2 New problems with custom scaled font for

Post by Gato303 »

Graf Zahl wrote:I can't tell what's wrong with the first screenshot, you'll have to post an example.
The second one is to be expected. The font for the menus has been replaced for readability and localization purposes and will no longer use the mod provided SmallFont.
I guess that means it also affects the font for the HUD messages (pickup items/ammo/guns, locked door, etc) ?
So there won't be any possibility to mod the way fonts shown on those enviroments?

The first screenshot is the Main Menu, I created the menu using this MenuDef:

Code: Select all

DefaultListMenu
{
	Font "MenuFont"
	Selector "M_SKULL1", -20, -5
}

LISTMENU "MainMenu"
{
	Font "MenuFont"
	StaticPatch 94, 2, "M_DOOM"
	Position 97, 72
	TextItem "New Game", "n", "PlayerclassMenu"
	TextItem "Load Game", "l", "LoadGameMenu"
	TextItem "Save Game", "s", "SaveGameMenu"
	TextItem "Options", "o", "OptionsMenu"
	TextItem "Quit", "q", "QuitMenu"
	Selector "M_SKULL1", -20, -5
}
I can post a link to the PK3 mod I am working in, if you need to see more about it.
Thanks for your anwer, Gato303
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Gato303
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Location: Colombia
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Re: GZDoom g.4.1.2 New problems with custom scaled font for

Post by Gato303 »

I'm also having problems with another mod I am doing, in the Main Menu, it doesn't show properly on g4.1.2:
g3.0.1 to the left.  g4.1.2 to the right
g3.0.1 to the left. g4.1.2 to the right
This is the corresponding MenuDef code:

Code: Select all

DefaultListMenu
{
	Font "MenuFont"
}

ListMenu "MainMenu"
{	
	StaticPatch 34, 57, "BarInac"
	StaticPatch 34, 69, "BarInac"
	StaticPatch 34, 81, "BarInac"
	StaticPatch 34, 93, "BarInac"
	StaticPatch 34, 105, "BarInac"
	Position 42, 50
	Font "MenuFont"
	LineSpacing 12
	TextItem "Campaign", "n", "SkillMenu"
	TextItem "Load", "l", "LoadGameMenu"
	TextItem "Save", "s", "SaveGameMenu"
	TextItem "Options", "o", "OptionsMenu"
	TextItem "Quit", "q", "QuitMenu"
	Selector "BarAct", -8, 7	
}

ListMenu "SkillMenu"
{
	StaticPatch -12, 50, "M_SKILL"
	Position 37, 69
	LineSpacing 12
	Selector "BarAct", 0, 8
}
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Graf Zahl
Lead GZDoom+Raze Developer
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Posts: 49230
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Location: Germany

Re: GZDoom g.4.1.2 New problems with custom scaled font for

Post by Graf Zahl »

If you do not post a testable example for your non-working menus we cannot help you.
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Gato303
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Re: GZDoom g.4.1.2 New problems with custom scaled font for

Post by Gato303 »

Graf Zahl wrote:If you do not post a testable example for your non-working menus we cannot help you.
Here's the first mod:
https://www.dropbox.com/s/4cfh5gsi5byvr2f/quakey.pk3

And here is the second one:
https://www.dropbox.com/s/oxmwezu3ka2qd ... tstorm.pk3

Hope that helps, please let me know
_mental_
 
 
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Joined: Sun Aug 07, 2011 4:32 am

Re: GZDoom g.4.1.2 New problems with custom scaled font for

Post by _mental_ »

These issues are unrelated.

Missing menu texts in Quakey was introduced with 4d2bb11.
Cut background for menu entries in Bulletstorm was started with 0362610.

Hopefully, I will take a closer look later.
_mental_
 
 
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Joined: Sun Aug 07, 2011 4:32 am

Re: GZDoom g.4.1.2 New problems with custom scaled font for

Post by _mental_ »

Fixed both issues in 688f130 and 733dea5.

Next time please post regressions to Bugs subforum, and create a separate topic for each issue.
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Gato303
Posts: 36
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Location: Colombia
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Re: GZDoom g.4.1.2 New problems with custom scaled font for

Post by Gato303 »

_mental_ wrote:Fixed both issues in 688f130 and 733dea5.

Next time please post regressions to Bugs subforum, and create a separate topic for each issue.
Thanks for your help
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