GZDoom g.4.1.2 New problems with custom scaled font for Menu
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GZDoom g.4.1.2 New problems with custom scaled font for Menu
Good evening, I recently updated to GZDoom g.4.1.2 using the DRD Team Debian Repository.
And now, additional to the problems I had with the custom HUD with scaled custom font on g.3.7 viewtopic.php?f=50&t=63532,
now I have additional problems regarding using a custom scaled font (using TEXTURES) on the Menus.
On previous versions like g.3.0.1, it works OK, both the custom HUD and the Menus with custom scaled Font, but in g.4.1.2 the fonts are not showing at all or showing the default font.
Examples:
Main Menu: Choose Player Class Menu: Please, if someone can tell what I can do? Is it a configuration problem?
My system is:
Dell Inspiron Laptop N5110
OS: Linux Mint 19 64bits Cinnamon
CPU: intel core i7 2630QM @ 2.00GHz
RAM: 8 GB DDR3 1333 MHz
HDD: 640 GB Seagate
Video: Nvidia GT525M 512 MB
And now, additional to the problems I had with the custom HUD with scaled custom font on g.3.7 viewtopic.php?f=50&t=63532,
now I have additional problems regarding using a custom scaled font (using TEXTURES) on the Menus.
On previous versions like g.3.0.1, it works OK, both the custom HUD and the Menus with custom scaled Font, but in g.4.1.2 the fonts are not showing at all or showing the default font.
Examples:
Main Menu: Choose Player Class Menu: Please, if someone can tell what I can do? Is it a configuration problem?
My system is:
Dell Inspiron Laptop N5110
OS: Linux Mint 19 64bits Cinnamon
CPU: intel core i7 2630QM @ 2.00GHz
RAM: 8 GB DDR3 1333 MHz
HDD: 640 GB Seagate
Video: Nvidia GT525M 512 MB
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GZDoom g.4.1.2 New problems with custom scaled font for
I can't tell what's wrong with the first screenshot, you'll have to post an example.
The second one is to be expected. The font for the menus has been replaced for readability and localization purposes and will no longer use the mod provided SmallFont.
The second one is to be expected. The font for the menus has been replaced for readability and localization purposes and will no longer use the mod provided SmallFont.
Re: GZDoom g.4.1.2 New problems with custom scaled font for
I guess that means it also affects the font for the HUD messages (pickup items/ammo/guns, locked door, etc) ?Graf Zahl wrote:I can't tell what's wrong with the first screenshot, you'll have to post an example.
The second one is to be expected. The font for the menus has been replaced for readability and localization purposes and will no longer use the mod provided SmallFont.
So there won't be any possibility to mod the way fonts shown on those enviroments?
The first screenshot is the Main Menu, I created the menu using this MenuDef:
Code: Select all
DefaultListMenu
{
Font "MenuFont"
Selector "M_SKULL1", -20, -5
}
LISTMENU "MainMenu"
{
Font "MenuFont"
StaticPatch 94, 2, "M_DOOM"
Position 97, 72
TextItem "New Game", "n", "PlayerclassMenu"
TextItem "Load Game", "l", "LoadGameMenu"
TextItem "Save Game", "s", "SaveGameMenu"
TextItem "Options", "o", "OptionsMenu"
TextItem "Quit", "q", "QuitMenu"
Selector "M_SKULL1", -20, -5
}
Thanks for your anwer, Gato303
Re: GZDoom g.4.1.2 New problems with custom scaled font for
I'm also having problems with another mod I am doing, in the Main Menu, it doesn't show properly on g4.1.2:
This is the corresponding MenuDef code:
Code: Select all
DefaultListMenu
{
Font "MenuFont"
}
ListMenu "MainMenu"
{
StaticPatch 34, 57, "BarInac"
StaticPatch 34, 69, "BarInac"
StaticPatch 34, 81, "BarInac"
StaticPatch 34, 93, "BarInac"
StaticPatch 34, 105, "BarInac"
Position 42, 50
Font "MenuFont"
LineSpacing 12
TextItem "Campaign", "n", "SkillMenu"
TextItem "Load", "l", "LoadGameMenu"
TextItem "Save", "s", "SaveGameMenu"
TextItem "Options", "o", "OptionsMenu"
TextItem "Quit", "q", "QuitMenu"
Selector "BarAct", -8, 7
}
ListMenu "SkillMenu"
{
StaticPatch -12, 50, "M_SKILL"
Position 37, 69
LineSpacing 12
Selector "BarAct", 0, 8
}
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GZDoom g.4.1.2 New problems with custom scaled font for
If you do not post a testable example for your non-working menus we cannot help you.
Re: GZDoom g.4.1.2 New problems with custom scaled font for
Here's the first mod:Graf Zahl wrote:If you do not post a testable example for your non-working menus we cannot help you.
https://www.dropbox.com/s/4cfh5gsi5byvr2f/quakey.pk3
And here is the second one:
https://www.dropbox.com/s/oxmwezu3ka2qd ... tstorm.pk3
Hope that helps, please let me know