[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Blue Shadow
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Re: [SPRITES] Spriting Carnival!!

Post by Blue Shadow »

Canned Yams wrote:also made this monster
... and who did you forget to credit this time?
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Canned Yams
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Re: [SPRITES] Spriting Carnival!!

Post by Canned Yams »

Bethesda and id
Blue Shadow
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Re: [SPRITES] Spriting Carnival!!

Post by Blue Shadow »

Good. Always give credit where credit is due.
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

I'm sorry, but it just doesn't look right. The hands are too blurry in some of the frames.
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

gerolf wrote:I'm sorry, but it just doesn't look right. The hands are too blurry in some of the frames.
And maybe a lil bit too small, if i may add.
willkuer
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Re: [SPRITES] Spriting Carnival!!

Post by willkuer »

Been playing Dusk.
Two words: Shot. Gun.
And what's better than shot, gun?
Exactly. Shot, shot, gun, gun. ;)
shot shot gun gun
shot shot gun gun
shotguns.gif (99.84 KiB) Viewed 1461 times
That rythm is hypnotic...
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

that's just so dang beautiful. is it gonna be in any mod or anything? cuz it definitely should.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

I've got Two Guns. And that should be enough for all of you. :grin: Anyway looks really smooth and amazing. We really needed some more Lever-Action Shotgun sprites!
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

willkuer wrote:Been playing Dusk.
Two words: Shot. Gun.
And what's better than shot, gun?
Exactly. Shot, shot, gun, gun. ;)
shotguns.gif
That rythm is hypnotic...
that's a thing of beauty for sure.

It's the ideal thing for acquiring clothes, boots and a motorcycle... :wink:

Throw in a centred single version and I'd say it's totally doom-ready!
willkuer
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Re: [SPRITES] Spriting Carnival!!

Post by willkuer »

Glad you guys like it, LossForWords, Cap 'n' osjclatchford :)
The rythm btw, translated from Dusk to Doom, it's about a shot every 21 tics for dual wielding or every ~0.63 seconds or about 95 BPM at 4/4 ;) (assuming a tic at a rounded 0.03 of a second), if I measured correctly.
osjclatchford wrote:Throw in a centred single version and I'd say it's totally doom-ready!
would have to do that from scratch since those, I had left over from my Terminator 2 set. I wonder though how this animation could work starting from and returning to a centered anchorpoint ... wouldn't that kinda look strange? Can't tell from imagination alone though...

Btw folks, trust a guy born in the 80ies and play Dusk if you haven't already and have a few bucks to spare ;)
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Canned Yams
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Re: [SPRITES] Spriting Carnival!!

Post by Canned Yams »

ssg better or worse?
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ratatatatatatatatat
ratatatatatatatatat
just made the hand a lil bigger and made the animation less... well, bad
just made the hand a lil bigger and made the animation less... well, bad
super shotty.gif (223.39 KiB) Viewed 1188 times
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Cherno
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Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

^ For the SSG, one of the last reloading frames has some (IMHO) ugly motion blur :3:
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Canned Yams
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Re: [SPRITES] Spriting Carnival!!

Post by Canned Yams »

Yeah, I tried to get the motion of the gun getting flicked back up, but I couldn’t get it to look right in the gif. Might look better in game.
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TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

send me the frames in a pm preferably without hands and ill see what I can do.
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Canned Yams
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Re: [SPRITES] Spriting Carnival!!

Post by Canned Yams »

TiberiumSoul wrote:send me the frames in a pm preferably without hands and ill see what I can do.
just putting it out in the open because i was hoping someone would frame it in doom (if anyone does, let me know :) )

also working on the ballista rn
Attachments
mmmmmh.png
demons be like "wheres that music coming from?"
demons be like "wheres that music coming from?"
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