... and who did you forget to credit this time?Canned Yams wrote:also made this monster
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
- Canned Yams
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Re: [SPRITES] Spriting Carnival!!
Bethesda and id
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Re: [SPRITES] Spriting Carnival!!
Good. Always give credit where credit is due.
Re: [SPRITES] Spriting Carnival!!
I'm sorry, but it just doesn't look right. The hands are too blurry in some of the frames.
- jdredalert
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Re: [SPRITES] Spriting Carnival!!
And maybe a lil bit too small, if i may add.gerolf wrote:I'm sorry, but it just doesn't look right. The hands are too blurry in some of the frames.
Re: [SPRITES] Spriting Carnival!!
Been playing Dusk.
Two words: Shot. Gun.
And what's better than shot, gun?
Exactly. Shot, shot, gun, gun.
That rythm is hypnotic...
Two words: Shot. Gun.
And what's better than shot, gun?
Exactly. Shot, shot, gun, gun.
That rythm is hypnotic...
- LossForWords
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Re: [SPRITES] Spriting Carnival!!
that's just so dang beautiful. is it gonna be in any mod or anything? cuz it definitely should.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
I've got Two Guns. And that should be enough for all of you. Anyway looks really smooth and amazing. We really needed some more Lever-Action Shotgun sprites!
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Re: [SPRITES] Spriting Carnival!!
that's a thing of beauty for sure.willkuer wrote:Been playing Dusk.
Two words: Shot. Gun.
And what's better than shot, gun?
Exactly. Shot, shot, gun, gun.
That rythm is hypnotic...
It's the ideal thing for acquiring clothes, boots and a motorcycle...
Throw in a centred single version and I'd say it's totally doom-ready!
Re: [SPRITES] Spriting Carnival!!
Glad you guys like it, LossForWords, Cap 'n' osjclatchford
The rythm btw, translated from Dusk to Doom, it's about a shot every 21 tics for dual wielding or every ~0.63 seconds or about 95 BPM at 4/4 (assuming a tic at a rounded 0.03 of a second), if I measured correctly.
Btw folks, trust a guy born in the 80ies and play Dusk if you haven't already and have a few bucks to spare
The rythm btw, translated from Dusk to Doom, it's about a shot every 21 tics for dual wielding or every ~0.63 seconds or about 95 BPM at 4/4 (assuming a tic at a rounded 0.03 of a second), if I measured correctly.
would have to do that from scratch since those, I had left over from my Terminator 2 set. I wonder though how this animation could work starting from and returning to a centered anchorpoint ... wouldn't that kinda look strange? Can't tell from imagination alone though...osjclatchford wrote:Throw in a centred single version and I'd say it's totally doom-ready!
Btw folks, trust a guy born in the 80ies and play Dusk if you haven't already and have a few bucks to spare
- Canned Yams
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Re: [SPRITES] Spriting Carnival!!
ssg better or worse?
Re: [SPRITES] Spriting Carnival!!
^ For the SSG, one of the last reloading frames has some (IMHO) ugly motion blur
- Canned Yams
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Re: [SPRITES] Spriting Carnival!!
Yeah, I tried to get the motion of the gun getting flicked back up, but I couldn’t get it to look right in the gif. Might look better in game.
- TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!
send me the frames in a pm preferably without hands and ill see what I can do.
- Canned Yams
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Re: [SPRITES] Spriting Carnival!!
just putting it out in the open because i was hoping someone would frame it in doom (if anyone does, let me know )TiberiumSoul wrote:send me the frames in a pm preferably without hands and ill see what I can do.
also working on the ballista rn